I'm seeing some universal needs/things:
Photocopies of...
* Dice translator
*Skill list
* Maneuvers list
..racial..once per whatever they can do...
I'm seeing some universal needs/things:
Photocopies of...
* Dice translator
*Skill list
* Maneuvers list
..racial..once per whatever they can do...
While I made a photocopy of the dice symbols for the demo ... it was used a couple times early on, but probably mid-way through the combat portion it was never referenced again in either game I ran.
A skill list would be nice, but I think again once players read through and use the skills a few times they won't need it. I'd probably like one as a GM to keep around and pull out occasionally, but I don't think one is needed for every game.
A maneuver list, or I also like the suggestion someone had made in another thread for maneuver cards. This would be nice to have, and seemed to be one of the more difficult things to remember for people (including me as the GM). I had to keep reminding that they are basically "non-attack actions".
Racial: Well, you just need a small blurb written down on your sheet, although a small card might not be bad either. Races only have 1 or 2 in-game use abilities, the rest affect only creation.
Yeah I didnot see a need for any of that stuff. The only thing I think the game should come with is a round table to play on. After a while things got crowded,and players having there own dice would be cool. Thoses are on the way though,
Yeah, I would have to agree that a dice translator really isn't needed. The dice results are so easy to interperet that after one or two rolls the players catch right on.
Now, a maneuver list would be pretty helpful.