I can't decide which of these would be the best all around list:
STANDARD
100 points
PILOTS
Contracted Scout (34) x 2
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), R4 Agromech (2), Deadeye (1), Guidance Chips (0)
Contracted Scout (32)
JumpMaster 5000 (25), Extra Munitions (2), Plasma Torpedoes (3), Overclocked R4 (1), Deadeye (1), Guidance Chips (0)
BLOCKER
100 points
PILOTS
Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), 4-LOM (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)
Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)
Contracted Scout (30)
JumpMaster 5000 (25), Intelligence Agent (1), Intimidation (2), Anti-Pursuit Lasers (2)
PALOB
100 points
PILOTS
Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), 4-LOM (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)
Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)
Palob Godalhi (30)
HWK-290 (20), Wired (1), Twin Laser Turret (6), Zuckuss (1), Cloaking Device (2)
I have tried the Palob and Blocker versions and I like both of them a lot. My concern is that with the Palob version, Palob can be really squishy and there isn't anything helping to keep enemies outside of range 1 of the ordnance boats. The Blocker version can sometimes get the blocker killed before it does anything and can struggle if they make it past the blocker to range 1 of the ordnance boats. The Standard version does the most damage, but might struggle against high agility aces.
edit: This is somewhat of a repost, but now that I've played a few games I've definitely narrowed the choice down to these three similar lists and felt like it needed a new thread.
Edited by Hoffburger