Choosing between three different Contracted Scout lists.

By Hoffburger, in X-Wing Squad Lists

I can't decide which of these would be the best all around list:

STANDARD

100 points

PILOTS

Contracted Scout (34) x 2
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (32)
JumpMaster 5000 (25), Extra Munitions (2), Plasma Torpedoes (3), Overclocked R4 (1), Deadeye (1), Guidance Chips (0)

BLOCKER

100 points

PILOTS

Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), 4-LOM (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (30)
JumpMaster 5000 (25), Intelligence Agent (1), Intimidation (2), Anti-Pursuit Lasers (2)

PALOB

100 points

PILOTS

Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), 4-LOM (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (35)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Palob Godalhi (30)
HWK-290 (20), Wired (1), Twin Laser Turret (6), Zuckuss (1), Cloaking Device (2)

I have tried the Palob and Blocker versions and I like both of them a lot. My concern is that with the Palob version, Palob can be really squishy and there isn't anything helping to keep enemies outside of range 1 of the ordnance boats. The Blocker version can sometimes get the blocker killed before it does anything and can struggle if they make it past the blocker to range 1 of the ordnance boats. The Standard version does the most damage, but might struggle against high agility aces.

edit: This is somewhat of a repost, but now that I've played a few games I've definitely narrowed the choice down to these three similar lists and felt like it needed a new thread.

Edited by Hoffburger

Bump, anyone have thoughts?

Id switch out cloaking to glitter on pablo...that way in the first round of combat you pop glitter and you are stressed for wired. i know that eyeballs are rerolled for wired but it might be a bit tricky juggling cloaking and getting a stress before first round of combat

my version is:

pablo+wired+zuckuss+TLT+glitter

constructed scout+opportunist+R4+title+outlaw tech

thug+TlT+unhinged

gotten a few range one 5 dice shots that are target locked and the target has not tokens. cna be nice

Edited by cubby09

Personally I like your Pilot list. if I were running it I would switch it all to plasma torps for a small initiative bid. Mind you my local meta has been heavy on mid to lower pilot skill until recently so those 2 points would be very handy.

Both Blocker and Pabol are also nice overall but for the Pabol list if your worried about squishyness you could always switch it two a Y wing for improved toughness.

I have one more to throw into the hat to choose from. Swap Palob for a Gand Findsman w/ Crack Shot, FCS, Title w/ Tractor Beam, and Zuckuss.

If my budget covers the extra ships i need i'm taking a scout, scout, tb zuckuss list to my sc next weekend, if it goes well i'll let you know....