So just played my first games against the ghost. He had and Ion cannon, and was able to effectively ion 2 of my ships each turn and in one turn. He ioned my jump master twice.
Want to make sure he was playing it correctly. He had the phantom docked and thus was allowed to use the turret on the ghost (I was never in his front arc thank goodness), and then use it again at the end of the turn. This was nasty. He had no donut and was able to ion nearly anything almost at will.
Just making sure he played it right.