Sealing Gates Question

By Smiley7, in Arkham Horror Second Edition

Hey, folks. Question from a Newbie:

Brave Sister Mary has just closed a gate at the graveyard but was a clue token short to be able to seal it. Can she hang about there for a turn or two, standing on her explored marker, in the hope that she'll pick up a clue during an encounter, and then finish the job she started by sealing the gate? Or does sealing the gate have to happen immediately after closing it?

Yes and no. She doesn't have to close the gate right away. But until she does, she can't have encounters at the graveyard and clue tokens will not appear there during the mythos phase. Now if another investigator had an item that gave you clue tokens (like a tome or a student newspaper), that investigator could go to the graveyard and give Mary the item. During her movement phase, Mary would use the item to get one or more clues. Then during the encounters phase, she could close and seal the gate. Just make sure that the other investigator doesn't end his movement at the graveyard, or he'll get sucked into the gate during the encounters phase.

Thanks so much for the info. Very interesting. It actually hadn't occured to me that you could pass items to another investigator without ending your movement on the same location/street. But, of course, the rules do say that trading can be done anytime except during combat. Thanks for pointing that out! It opens up some new possibilities for me!

And to return to my previous question: essentially, if you have already chosen to close the gate, you MUST seal it immediately or the opportunity to do that is gone the next turn?

Your reply actually raises another question. If an investigator is sitting on an explored token, is it only that particular investigator who is safe from being drawn through the gate? Your answer above suggests that is the case, and indeed it would seem to make sense.

Crikey, this game doesn't half draw you in!

avec said:

Yes and no. She doesn't have to close the gate right away. But until she does, she can't have encounters at the graveyard and clue tokens will not appear there during the mythos phase. Now if another investigator had an item that gave you clue tokens (like a tome or a student newspaper), that investigator could go to the graveyard and give Mary the item. During her movement phase, Mary would use the item to get one or more clues. Then during the encounters phase, she could close and seal the gate. Just make sure that the other investigator doesn't end his movement at the graveyard, or he'll get sucked into the gate during the encounters phase.

Ah... But it gets even more artful, for you see, if Mary moves first, then she also has her encounters phase first (making it possible for her to seal the gate before it sucks the other investigator in— of course, this would only work if the items that gave her clue tokens were not tied to her movement phase, like Research Materials).

Oh... I see what you're saying ::laughter:: y'know, that strategy never occurred to me. For some reason I was convinced that investigators had to end their movement on gates (and giving it a second's thought, I realize there is not a single rules reading suggesting this).

Smiley said:

And to return to my previous question: essentially, if you have already chosen to close the gate, you MUST seal it immediately or the opportunity to do that is gone the next turn?

Your reply actually raises another question. If an investigator is sitting on an explored token, is it only that particular investigator who is safe from being drawn through the gate? Your answer above suggests that is the case, and indeed it would seem to make sense.

I'm too lazy to look up the rulebook, but as far as I know, yes to both questions.

Avi_dreader said:

Oh... I see what you're saying ::laughter:: y'know, that strategy never occurred to me. For some reason I was convinced that investigators had to end their movement on gates (and giving it a second's thought, I realize there is not a single rules reading suggesting this).

That's either a testament to the game's depth or to the impenetrability of the rulebook.

avec said:

Avi_dreader said:

Oh... I see what you're saying ::laughter:: y'know, that strategy never occurred to me. For some reason I was convinced that investigators had to end their movement on gates (and giving it a second's thought, I realize there is not a single rules reading suggesting this).

That's either a testament to the game's depth or to the impenetrability of the rulebook.

It's not an either or situation I'm afraid ;')