Here´s my list/brainstorming of stuff from Rogue Trader RPG, which I want/will/think is possibly to incorpotate into the Dark Heresy. Any comments, clarifications and ideas are welcomed:) I´ll use some symbols for some clarity.
Copy and paste directly from RT to DH is "+" (for example bionic heart), minor overhaul is "*" (death-world origin profit-to-income conversion), major overhaul is "M" (such as astropath career scaling down towards DH power level), and questionables "?" (for example completely new talents)
Chapter I: Character Creation
- Allocating Points + (for characteristic creation)
- Origin Path M ( this is far too sweet concept not to be used, but it need serious re-working for more DH homeworlds,different careers and also to stress the path on the Inquisition history, not Rogue Traders )
- Skills and Talents: the Sequel +? (Skill masteries for multiple purchase of the skill, not only +10/+20 options, Talented(Choose one) for multiple talent purchase)
- Death World Origin *
- Forge World Origin *? (Fit for Purpose trait to upgrade characteristic you want)
Chapter II: Career Paths
- Arch-Militant ?M (new "Bounty Hunter" branch for Assasin (added towards death-cult and imperial assasin branches) and/or "Mercenery" branch for Guardsmen at 5000/6000Exp)
- Astropath Transcendent M (Astropath (maybe also transcendent but lesser powerlevel) career, or new branch for Imperial Psyker (not very logical on the other hand))
- Explorator M (new "Explorator" branch for Tech-Priest at 5000/600Exp)
- Missionary ?M (new "Missionary" branch for Cleric at 5000/6000Exp)
- Seneschal ?M (downgraded new "Envoy" career or "Seneschal" branch for Adept at 5000/6000Exp)
- Void Master M (lower powerlevel new career "Naval Officer" (possibly with Rogue Trader bits in))
- Career Special Abilities ?M (great concept, but would mostly need creating from the scratch for DH careers)
Chapter III: Skills
- Ciphers (Rogue Trader, Mercenery Cant, Nobilite Encoding, Astropath) +/* (small addition toward rank advances, for exapmle Mercenery Cant would be at same level/exp cost as Military Cant or Nobilite Encoding would be starting skill (or at least basic) for Noble Born characters)
- Commerce ??M (if I understand it correctly neccesary if we want to incloude Aquisitions, but I´ve no idea how to transfer this)
- Common Lore (Imperial Navy, Navis Nobilite, Rogue Traders) +/* (same issues as with Ciphers)
- Forbidden Lore (Navigators, Pirates) +/* (same issues as with Ciphers)
- Psyniscience +/* (blocking the astropathic/telepathic/other esoteric communication)
- Scholastic Lore (Navigators) +/* (same issues as with Ciphers)
- Secret Language (Navigator, Rogue Trader, Underdeck) +/* (same issues as with Ciphers)
- Speak Language (Eldar, Explorator Binary, Ork, Trader´s Cant, Techna-Lingua) +/* (same issues as with Ciphers)
- Trade (Archeologist, Astrograhper, Chymist, Cryptographer, Explorator, Linguist, Remembrancer, Voidfarer) +/*/M (same issues as with Ciphers, possibly more work with alternative skill tests for each trade and advanced crafting rules as in Inquisition Handbook)
Chapter IV: Talents
- Bastion of Iron Will +/*
- Blood Tracker ?M (no idea how to convert this, but the concept is just badass to ignore this talent:))
- Bulging Biceps + (simple upgrade with RT rules)
- Combat Formation +/* (I think very fitting for a coordinated group of acolytes)
- Combat Sense +/*
- Enemy + (very good concept, and there should be no problem in applying it in DH with RAW as in RT)
- Enchanced Bionic Frame (for mechanicus secutor at least) +/*
- Guardian +/*
- Hartred (Pirates) +/*
-
Hotshot Pilot +/*
(Midas and Medae Bentacore say heeeee-yaaaaa
)
- Improved Warp Sense +/*
- Infused Knowledge +/*
- Inspire Wrath +/*
- Last Man Standing +/*
- Master and Commander M (again, I like the concept but it need to be remade to some Command bonus on characters not ship scale)
- Master Engineseer * (not only for starships)
- Polyglot +/*
-
Renowned Warrant */M
(as Renowned Rossete (high-rank advance)
)
- Rite of Sanctioning *
- Rival + (same as Enemy, I think that there could be space for specific Acolyte cells of rival Inquisitor)
- The Emperor Protects ( at least for Adepta Sorita and Black Priest of Maccabeus) +/*
- The Flesh is Weak +/* (how could be this most iconic Adeptus Mechanicus trait be omnited from the Dark Heresy?)
- Unarmed Warrior +/*
- Unarmed Master +/*
- Warp Affinity *
- Warp Conduit *
- Warp Sense *
- Whispers +/* (again, how could investigation game of Dark Heresy didn´t incloude this?)
Chapter V: Armoury
- Custumised Weapon quality +
- Twin-Linked Weapon quality +/*
- Strom Weapon quality +
- Archeotech Laspistol +
- Lucius pattern Hellpistol +/* (i think that new Pen should be standard for hell weapons)
- Lucius pattern Hellgun +/*
- Las Gauntlets +
- Locke pattern Lascarabine +
- Heavy Stubber (both Orthlack and Ursid patterns) +
- Mars pattern Naval Pistol +
- Mars pattern Stormbolter +
- Filament Granade +
- Geode Granade +
- Plasma Granade +
- Virus Granade +
- Crux Beam Gun +
- Dartcaster +
- Digi-weapons +
- Kroot Rifle
- Sollex Pattern Omnisiah Axe +
- Power Maul +
- Mordian pattern Power Sword +
- Fractal Blade +
- Ghost Sword +
- Harlequin´s Kiss +
- Shock Glove +
- Groxwhip +
- Motion Predictor +
- Omni-scope +
- Photo Sight +
- Preysense Sight +
- Suspensors +
- Vox-operated
- Amputator Shells +
- Bleeder Rounds +
- Expander Rounds +
- Explosive Arrows and quarells +
- Advanced Helmet Systems +
- Night Cloak +
- Preysense Googles +
- Survival Suit +
- Selenite pattern Void Suit +
- Advanced Medi-kit +
- Almanac Astrea Divinus +
- Calcurator Array +/* (bonuses towards logic and numerology)
- Diagnostor +
- Grapplehawk + (oh, every Arbitrator and reader of Matt Farrer´s Legacy dreams about one)
- Hadd pattern Data-loom +
- Mefonte´s Orthodoxy +
- Multicompass +
- Navis Prima + (upgrade IIRC)
- Remuneration Engine +
- Venom Ring +
- Baleful Eye + (tribute to the comissar Yarrick without doubt:))
- Bionic Heart +
- Calculus Logi Upgrade +
- Cranial Armour +
- Locator Matrix +
- Memorance Implant +
- MIU Weapon Interface +
- Respiratory Filter Implant +
- Scribe-tines +
- Subskin Armour +
- Synthetic Muscle Grafts +
- Voidskin +
- Volitor Implant +
- Vox Implant +
To be continued and edited...