OH GOOD ANOTHER U-POGO-TOILET-SHIP TOPIC.
Well the others appear to have dived into exclusively balance grumbling or how to build AGAINST the dreaded Wolfpack, with its two main variations being ratio of Plasmas to Protons or going for full Protons but swapping one boat down to a Bumpmaster (APL, Feedback, Intelligence Agent).
Despite their minimal playtime, we appear to know how to build U Boats. Bumpmaster gives an edge versus Aces and other U Boats, while straight-up torpedo city cuts through other large ships, Phantoms, and regen a little better.
But what other options are there?
Two Proton-built U Boats leaves room for a ton of Scum's other incredibly rad mid-range pilots. Guri and Talonbane tend to run a little fat for the remaining 32 points, but slim options are possible. Palob has been discussed.
So what are the best options?
Raging AS 4-Lom, Juking 4-Lom, or 4-Lom with Zuckuss shotgun seems like it would be a good consistent damage dealer and draw some attention away from the still relatively fragile U-Boats, adding an element of control on top that may make up for the lack of Bumpmaster. Whether the tiny firepower advantage is worth losing the Bumpmaster's superior, well, bumping, I am not a good enough player to know.
Palob, as mentioned, is looking good, but how is he most helpful? Certainly a boon against other U-Boats, but do you build him for steady damage, sneaky support, or what? Heck, even Torkil has potential, negating a skilled enemy ship so that the twin-torpedo Alpha and his own turret can potentially finish it off before it gets a chance to shoot.
Autoblaster EU Unhinged VI Kavil sqeaks in at 32 points, and is another good bit of anti-ace tech, consistent damage, and decent amount of hit points to burn through (especially due to some PS9 impotent Arc Dodging). As good as a Bumpmaster?
Apparently I'm the only one that doesn't hate the YV-666, but 3 points of upgrades gives you a smattering of cheap crew, Glitterstim, or some Tactician antics. It also gives you a solid front of murder arc for people to worry about while your torpedo tubes with engines are coming around for another pass.
So does anything provide steady enough performance to lose the additional Alpha potential or general silliness of the Bumpmaster? The answer may well be no, but if the Bumpmaster is viable...well, 32 points is a lot to work with, and Scum has no shortage of weird tricks that just might pull their weight.
In b4 pls nerf U-Boat game isn't fun.
