IFF XIX: Steaming Fresh Flotillas

By WWPDSteven, in Star Wars: Armada

Excellent! Our first catch of the day.

It's live! http://www.wwpd.net/2016/03/intensify-forward-firepower-episode-xix.htmlEnjoy! Or don't, we don't care. Nothing matters. Vee Are Nihilists Lebowski.

Normal show notes are on hold since the writers abandoned ship, having read the grief stricken moaning of an upset forum poster, but fear not! The intrepid crew of the Flesh Star Destroyer continue on their quest. In this episode they thrust full force into FFG's latest warm batch of delicious new flotillas!

On Podbean: http://iff.podbean.com

On iTunes: https://itunes.apple.com/us/podcast/intensify-forward-firepower/id986354181

INTENSE5.jpg

Coming back to your podcasts remind me of why I didn't have to resort to watching empire over and over...had good stuff to paint.

First flip flop: I like the idea of having at least one repair crews card. We sorta dumped on em in the episode, but I've come around. Having one or two on hand is pretty sweet, but there's definitely diminishing returns.

Been waiting for this ever since the announcement!!!

First flip flop: I like the idea of having at least one repair crews card. We sorta dumped on em in the episode, but I've come around. Having one or two on hand is pretty sweet, but there's definitely diminishing returns.

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Behind the scenes magic: That meme is me.

Behind the scenes magic: That meme is me.

You are both the cat AND the person holding the cat. It's magic!

Iii was sorta waiting for this one too, didn't expect it to be out so quick. -laughs- yeah I listen to 'em all, buuut didn't have much to say since I pipped up about Advanced Gunnery, and ho-ho, look what got into the weird FAQ.

-sighs, waiting for it to download on country net-

I'm glad you sent the Question in as well...

We Debated the time re: Concentrate Fire Dial / Token / Both a bit in the Rules Forum, and came to a very uneasy concensus...

Of course, I also sent in the question about... 9 months ago... Yeah. June last year.

Also.

Toryn.

Dammit.

And her with Nym is almost the best of the Throw-Togethers.... because that Blue Crit is your Gold.

Edited by Drasnighta

Our group had the same question about CF dial+token and got this response back in February:

In response to your question:

Rules Question:

I have a rules question about Star Wars: Armada. When using both the concentrate fire dial and concentrate fire token, does the token need to be spent before adding the extra die? In other words, can I spend the dial and hold back the token, see the result of the additional die, then choose to spend the token to reroll a die? Thanks!

Since each command can only be resolved once per round, if you ultimately want to spent both the CF dial and token, you must do so at the same time. If you spent the dial, resolved it, and then spend the token, you’d be resolving the CF command twice, which isn’t allowed.
It’s worth noting that you are allowed to not reroll even though you spent the CF token, which means that you aren’t forced to reroll a good result, especially if you just wanted to resolve a CF command for the purposes of resolving an upgrade card that required it.

Thanks for playing!
James Kniffen
Game Designer
Fantasy Flight Games

I'm assuming it would be the same with Squadron+token.

Our group had the same question about CF dial+token and got this response back in February:

In response to your question:

Rules Question:

I have a rules question about Star Wars: Armada. When using both the concentrate fire dial and concentrate fire token, does the token need to be spent before adding the extra die? In other words, can I spend the dial and hold back the token, see the result of the additional die, then choose to spend the token to reroll a die? Thanks!

Since each command can only be resolved once per round, if you ultimately want to spent both the CF dial and token, you must do so at the same time. If you spent the dial, resolved it, and then spend the token, you’d be resolving the CF command twice, which isn’t allowed.

It’s worth noting that you are allowed to not reroll even though you spent the CF token, which means that you aren’t forced to reroll a good result, especially if you just wanted to resolve a CF command for the purposes of resolving an upgrade card that required it.

Thanks for playing!

James Kniffen

Game Designer

Fantasy Flight Games

[email protected]

I'm assuming it would be the same with Squadron+token.

Our group had the same question about CF dial+token and got this response back in February:

In response to your question:

Rules Question:

I have a rules question about Star Wars: Armada. When using both the concentrate fire dial and concentrate fire token, does the token need to be spent before adding the extra die? In other words, can I spend the dial and hold back the token, see the result of the additional die, then choose to spend the token to reroll a die? Thanks!

Since each command can only be resolved once per round, if you ultimately want to spent both the CF dial and token, you must do so at the same time. If you spent the dial, resolved it, and then spend the token, you’d be resolving the CF command twice, which isn’t allowed.
It’s worth noting that you are allowed to not reroll even though you spent the CF token, which means that you aren’t forced to reroll a good result, especially if you just wanted to resolve a CF command for the purposes of resolving an upgrade card that required it.

Thanks for playing!
James Kniffen
Game Designer
Fantasy Flight Games

I'm assuming it would be the same with Squadron+token.

Thanks for sharing. Man...even the answer is somewhat wonky and misleading. Someone could interpret this to mean you couldn't use the token to reroll the die you just added. Ugh.

"Greeblehaul" - fecking love it.

"resolve a concentrate fire command for the purposes of resolving an upgrade card"?

Thanks for sharing. Man...even the answer is somewhat wonky and misleading. Someone could interpret this to mean you couldn't use the token to reroll the die you just added. Ugh.

But then they'd be violating the "Two Effects At the Same Time" Rule.

Because if you are declaring them at the same time, then they are happening at the same time, and you can totally choose the order for them.

Ideally, the situation may go like this:

Player One: "I am attacking, I've rolled my Attack Pool... I'm going to add Concentrate Fire."

Player Two: "Dial, Token, or Both?"

Player One: "Both."

Player Two: "Okay, what first. A Reroll or Adding a Die?"

You can even flip it up a bit.

Player One: "I am attacking, I've rolled my Attack Pool... I've got Defiance and Ackbar, so I'm going to add those, and I'm going to add Concentrate Fire as well."

Player Two: "Dial, Token, or Both?"

Player One: "Both."

Player Two: "Okay, what first?"

Player One: "First, I add Ackbar, since they're always Red. Then I add Defiance, and I'll add a Black with that. Of course, when I add the Dice, I roll them right away. That lets me pick out what I want to add for the Concentrate, because if I've got an Accuracy Result on the Reds and Blues I had base, I'll go Black for the Concentrate Fire... But even if after the Reroll I have none of those, I'll add a Blue Die to see if I can get one."

The above is legal because all of the Adds - Ackbar, Defiance, Concentrate Fire - and the ConFire Rereoll are all added at the same time (The Modify Dice step) you choose the order for it to resolve at.

Edited by Drasnighta

"resolve a concentrate fire command for the purposes of resolving an upgrade card"?

There isn't one, yet. But the precedence is there to have one.

Iii was sorta waiting for this one too, didn't expect it to be out so quick. -laughs- yeah I listen to 'em all, buuut didn't have much to say since I pipped up about Advanced Gunnery, and ho-ho, look what got into the weird FAQ.

-sighs, waiting for it to download on country net-

You are a part of this, Vykes. All assignments to the FSD are for life.

(Apologies, I did a big edit in above.)

Thanks for sharing. Man...even the answer is somewhat wonky and misleading. Someone could interpret this to mean you couldn't use the token to reroll the die you just added. Ugh.

But then they'd be violating the "Two Effects At the Same Time" Rule.

.

You may be thinking of the 'Triggering two effects off the same event' restriction. When two different effects happen at the same time, the controller decides timing ie Demolisher 'moving' shot and Engine Techs.

There is a specific timing for Obstacles, Mines, Overlapping...but thats another story.

I'll be honest, I was totally expecting FFG to say you could use them with the same precognition they attached to the EVADE Defense Token. As you'll remember, the ruling on the current use of EVADE was made in an FAQ, not the RRG...the only Defense Token that is resolved out of sequence.

I'm sad and glad at the same time.

You may be thinking of the 'Triggering two effects off the same event' restriction. When two different effects happen at the same time, the controller decides timing ie Demolisher 'moving' shot and Engine Techs.

I'll admit, I don't see the distinction - I go by this:

• An effect that modifies attack dice can only be resolved during the “Resolve Attacks Effects” step of an attack unless another timing is specified.

• If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.

You have two Effects. A Concentrate Fire Dial. And a Concentrate Fire Token. Its been established that you do them at the same time - ergo, they must default to the same time of resolution as my first point above. Then, the second point above is also in order, as the timing is all "during the Resolve Attacks Effects" step.

But I'll shut up now...

I've argued this a lot, and it shows, and I shouldn't pollute more threads.

You may be thinking of the 'Triggering two effects off the same event' restriction. When two different effects happen at the same time, the controller decides timing ie Demolisher 'moving' shot and Engine Techs.

But I'll shut up now...

I've argued this a lot, and it shows, and I shouldn't pollute more threads.

Your discussing a rules interpretation Dras. You're not polluting anything from where I'm standing (laying...in the tub in fact).

Good conversation dudes. Makes sense. Just gotta decide whether you're gonna use the token or not, which isn't quite as restrictive as it sounds at first blush.

Either you don't use it, and hope your added die will be good. Or you already want to re-roll a die in the pool and you're good to go anyhow, even before you do the command.

Awesome.

Guys- Word on the street is the galley is serving up fresh flotillas on the FSD, so get in line and get hungry!

And now, to listen on my long 20 minute drive home.

I found it interesting to learn that so many people had differing opinions on the CF rule. Admittedly, I have a rather small play group and have yet to have a chance to get to a larger tourney, so I haven't been quite as exposed to very many other thought processes about this. But to me, if you use the dial and roll an additional die (ie. resolve the dial), you have, well, used and resolved a Concentrate Fire command. Turning around and THEN using the token would be a 2nd use of the same command, which is pretty explicitly shown to be not allowed. The command was used and resolved.

First flip flop: I like the idea of having at least one repair crews card. We sorta dumped on em in the episode, but I've come around. Having one or two on hand is pretty sweet, but there's definitely diminishing returns.

Especially great if you have tarkin feeding engineering tokens to the flotilla who can spend it to use Repair Crews whilst using the dial to activation those bombers!

Heck, Tarkin would allow the flotilas to activate 3 squadrons even