Statting out a Chaos Space Marine

By Saintluna, in Dark Heresy Gamemasters

My point is that even with characters with triple the experience (a metric butt-load), there's only a moderate chance of success and that losses are inevitable against an individual . That's not even factoring in the fact that they operate in units. Some well-built/focused combat characters at 5,000 would probably have relatively similar chances, all in all; Plasma weapons, power weapons, krak missiles and meltas don't go up that much in power with experience (excepting Mighty Shot/Crushing Blow, which a 5k combat-focused character should probably have at that point).

Ok, so Grey Knight's TL is probably too low. Wow, that's just catastrofical. There's a fight against Grey Knight in almost every DH campaign! How could they do something THAT bad?! Four hundred pages and there's one typo! How, oh how could you be so stupid, FFG?!

Personally I love how they simplified almost all of the NPC profiles. Why the hell would I need some goons to have any social skills? I also like threat level system, though one shouldn't treat it as an oracle. Mere environment can sometimes double or halve the threat level.

Your sarcasm is sort of off-point.

It isn't that Grey Knights alone have a low Threat rating for their capabilities. It is that the Threat Rating as a whole is so messed up I ignore it at this point. Take the Involute Cadre/Imperial Guard, for example. They've got Ballistic Skill in the 40s, Armor 8, double-digits wounds, Dodge trained and grenades. Grenades are an extreme force multiplier that will mess up any party. The most damage done to my party has been when I've given grenades to the opposition. In fact, if the krak grenade (they have frags and kraks) damage is rolled well, it'll actually hurt a Grey Knight. These guys are Threat 7. They're also comparable to a starting Imperial Guard acolyte. Two higher than a dude with a wrench trying to bash your skull in, 3 lower than their Officer; a dude with less toughness, is slower, no grenades, no Dodge, etc.

A simplified NPC profile is great; if you're going to give things a rating though, make sure the rating system is functional.

But the range for grenade is only 9m. You can decline them just by keeping distance.

But the range for grenade is only 9m. You can decline them just by keeping distance.

Have fun if you're a melee-oriented character or otherwise meet them in relatively cramped quarters. I don't know how you run your campaigns, but in my experience, combat starting at more than 50 meters is rare. Combat starting at 20 or less is fairly common. At lower XP's and surviveability it pretty much requires you to have a focus on ranged combat, or risk getting shredded.

Edited by ColArana

My tac maps sometimes have even 80 meters of open spaces and they always have some kinds of obstacles. I like to give shooters a chance to shoot and fast characters to use their speed.

If youre melee fighter no guardsman would probably throw grenades at you while fighting in close quarters with you.

My tac maps sometimes have even 80 meters of open spaces and they always have some kinds of obstacles. I like to give shooters a chance to shoot and fast characters to use their speed.

If youre melee fighter no guardsman would probably throw grenades at you while fighting in close quarters with you.

Stylistic differences I suppose.

If you're a melee fighter, trying to close 80 meters of open space though, that guardsman has plenty of time to lob that grenade at you BEFORE you get into close quarters.

Or just shoot you repeatedly, probably with his buddies. If one wants to see how well charging people with firearms over long distances goes, check World War I.