Does his ability only work when he is being attacked or can it be used when any ship is attacking in range of him?
When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 less attack die.
Does his ability only work when he is being attacked or can it be used when any ship is attacking in range of him?
When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 less attack die.
As long as an attacker is in range 1-2 of you then you can use the ability. Doesn't matter what the attacker is shooting at.
As long as an attacker is in range 1-2 of you then you can use the ability. Doesn't matter what the attacker is shooting at.
QFT
Thank you gentleman it was argued that it would be called out specifically if it was allowed to be used in any attack made and not just attacks made on Ghost but none of us were 100% on it so I just played a different list.
So, to answer the unspoken questing: yes, Biggs loves flying behind Kanan, especially when the latter is using a Tactical Jammer.
So, to answer the unspoken questing: yes, Biggs loves flying behind Kanan, especially when the latter is using a Tactical Jammer.
Now that's just mean lol
So, to answer the unspoken questing: yes, Biggs loves flying behind Kanan, especially when the latter is using a Tactical Jammer.
Yes and both of them love having Kyle Katarn with Moldy Crow with them ![]()
Yeah, Kanan is pretty fantastic. But I also love Hera w/ Nien Nunb & IA to be able to get into range 1 MUCH easier (then then AC + ABT away).
trying this out this weekend...
Kanan Jarrus (45)
VCX-100 (38), Recon Specialist (3), Recon Specialist (3), Tactical Jammer (1)
Biggs Darklighter (31)
X-Wing (25), R2-F2 (3), Stealth Device (3)
Kyle Katarn (23)
HWK-290 (21), Autoblaster Turret (2)
This was the kanan/biggs/katarn build I made.
100 points
Dual Recon Specialist with Kyle in tow seems kinda like overkill, no? Maybe move one to the HWK, or give him Moldy Crow so he can bank some?
Dual Recon Specialist with Kyle in tow seems kinda like overkill, no? Maybe move one to the HWK, or give him Moldy Crow so he can bank some?
Kyle is useless without the moldy crow title. The idea behind my version of the build is to either hand it to Kanan or Biggs. if Biggs had to use the droid ability to get rid of some hits due to bad rolls, then he'll be stressed and Kyle can hand him a focus for defense.
Dual Recon Specialist with Kyle in tow seems kinda like overkill, no? Maybe move one to the HWK, or give him Moldy Crow so he can bank some?
How does having 2 recon specialists work? how many focus does it actually give, my thinking is 3?
Dual Recon Specialist with Kyle in tow seems kinda like overkill, no? Maybe move one to the HWK, or give him Moldy Crow so he can bank some?
How does having 2 recon specialists work? how many focus does it actually give, my thinking is 3?
You are correct. 1 for the focus action itself and 1 for each rec spec card.
Swap one of the rec specs on Kanan to Jan, now Biggs can focus to get an evade and still get a focus from Kyle.
All that being said, Biggs is still going to die, violently and quickly. Which leaves you with a shuttle-less ghost and two weak turrets to attack with. I played a Kanan/Biggs list a few times, and I learned that keeping the ghost between the enemies and Biggs is harder than it seems. I'd rather have wingmen who are better offensively or sacrificial blockers. A prototype pilot to muck up someone's day makes a nice fat juicy target for a 5 die primary at range one, followed by a 3 die dorsal turret.
I tried Z's as blockers, but the 5 straight on the a-wings helps make sure the ghost won't end up flying past its blocking buddies.
Edited by FatherTurinPart of it is controlling the board and how many shots on target they are getting... ghost by itself is pretty maneuverable, so getting and keeping range 1/2 of the enemy that is firing isn't to terribly difficult. Yes, Biggs is going to get shot at a lot, but if you are able to keep adding defense dice to his rolls, plus subtract attack dice from the attacker, you can make it where opponent is just going to want to fly home...
In past battles, I have put the R2D2 on Biggs to stretch out his shields typically lasting 2 rounds of concentrated fire. However, swapping out R2 for R2F2 and stealth means that Biggs is base 4 for defense... add distance, obstacles, or the ghost itself, and you can get 5 or 6 dice. Picking when to subtract attacks with Kennan will be a matter of timing.
Focus Stack: