Okay so there's at least 3 major builds with the Ghost so far each with slight variations in upgrades and wingmen
Hera-gator - pick a move at a whim
Kan(t)an touch this - reduce your opponents attack dice and be gain back
Choppers danger zone - stress with UNBLOCKABLE attacks
Anyway, hers my Chopper list. PS 4 all round..... Untill combat!
"Chopper" (37)
Accuracy Corrector (3)
Autoblaster Turret (2)
"Zeb" Orrelios (1)
Dash Rendar (2)
Tactical Jammer (1)
Ghost (0)
Ezra Bridger (20)
Elusiveness (2)
Dorsal Turret (3)
Kyle Katarn (3)
Phantom (0)
Roark Garnet (19)
Ion Cannon Turret (5)
Tactician (2)
Total: 100
With Dash on board it makes everything a lot scarier for your opponent who is normally relying on you making errors in piloting to not shoot but NO MORE!
Get them in R1 and then deal out that stress 4 shot UNBLOCKABLE damage.
Keep Roark close to get the upland on those Ace pilots and make fearful of you sudden PS12. Roark can also be hidden behind the ghost for Tac Jammer. The watch Roark Ion Turret the ship in range 1 to keep them in range 1with stress and ion. Then if they survived that turn.... You can be sure they won't survive the next.
I found that you really need to focus down on one ship at a time. The biggest weakness is multiple ships firing at one at the ghost but that R1 Deathzone will keep them from always keeping arc on you so expect the engage and disengage tactics.
Late game you present them with Elusive Ezra..... I know a lot of people love PTL Sabine but Elusive Ezra is so underrated. Anyway I'm rambling so let me know what you think on this variation. Dash literally made my opponent say curse words when he thought I would have to dodge the obastacles when suddenly I didn't and blasted Whisper away!