Chopper Rampage!

By brandonsosoli, in X-Wing Squad Lists

Okay so there's at least 3 major builds with the Ghost so far each with slight variations in upgrades and wingmen

Hera-gator - pick a move at a whim

Kan(t)an touch this - reduce your opponents attack dice and be gain back

Choppers danger zone - stress with UNBLOCKABLE attacks

Anyway, hers my Chopper list. PS 4 all round..... Untill combat!

"Chopper" (37)

Accuracy Corrector (3)

Autoblaster Turret (2)

"Zeb" Orrelios (1)

Dash Rendar (2)

Tactical Jammer (1)

Ghost (0)

Ezra Bridger (20)

Elusiveness (2)

Dorsal Turret (3)

Kyle Katarn (3)

Phantom (0)

Roark Garnet (19)

Ion Cannon Turret (5)

Tactician (2)

Total: 100

With Dash on board it makes everything a lot scarier for your opponent who is normally relying on you making errors in piloting to not shoot but NO MORE!

Get them in R1 and then deal out that stress 4 shot UNBLOCKABLE damage.

Keep Roark close to get the upland on those Ace pilots and make fearful of you sudden PS12. Roark can also be hidden behind the ghost for Tac Jammer. The watch Roark Ion Turret the ship in range 1 to keep them in range 1with stress and ion. Then if they survived that turn.... You can be sure they won't survive the next.

I found that you really need to focus down on one ship at a time. The biggest weakness is multiple ships firing at one at the ghost but that R1 Deathzone will keep them from always keeping arc on you so expect the engage and disengage tactics.

Late game you present them with Elusive Ezra..... I know a lot of people love PTL Sabine but Elusive Ezra is so underrated. Anyway I'm rambling so let me know what you think on this variation. Dash literally made my opponent say curse words when he thought I would have to dodge the obastacles when suddenly I didn't and blasted Whisper away!

Why take TJ when there is no one to combo off it? Additionally, why go chopper without something to combo off it? For me, either you drop T J for EU and drop to rebel or drop TJ for some bump mod APL or Ion Projector (you can dro pthe points form Ezra since for the ABT and AC combo require him to stay docked dropping a ton of points in really hurts.

Why take TJ when there is no one to combo off it? Additionally, why go chopper without something to combo off it? For me, either you drop T J for EU and drop to rebel or drop TJ for some bump mod APL or Ion Projector (you can dro pthe points form Ezra since for the ABT and AC combo require him to stay docked dropping a ton of points in really hurts.

TJ just helps protect Roark that little bit more. That extra defence dice will help go a long way.

Yes EU would be better on the build but Chopper will always die and giving Elusive Ezra late game has already won so many games for me!

If you were to drop TJ for EU I would just give up Kyle or the dorsal for it.