Tractor Beam

By Evil Doctor T, in X-Wing

Hi all

How are you guys finding the tractor beams?

So far it feels very situational but I have managed to deny a tlt ys attacks by flipping it onto an asteroid and to win a game by boosting an a wing onto an asteroid and it losing its final hull point as a result

I do find that in most situations though, it's probably better to just primary weapon attack

As a side note I've only used it on the G-1A so far

I think the situationality (that's a word right?) makes it very hit and miss. Last week I had two games with it and there was only one turn I felt using it would have been better than a proper attack. Of course, it missed and so a shieldless Vader avoided being boosted onto a rock. That said though, the accompanying BR action that having it on a G-1A came in far more handy.

For one point however, if you've noting else to spend it on, I can see it making appearances. I suspect we'll see Bro-Bots carting them in pairs. Have one Bot TB a target into a perfect position for the other to whack it.

Edited by Dr Zoidberg

I agree that the one point barrel roll is great! I can't see me not taking it on the G-1A just for that reason

I will L O V E ! it once Imperial Veterans are released :D

Yeah now it's not that great but when /D hits there will be much wailing and gnashing of teeth.

wish you could push folks off the board or into other ships causing damage to BOTH ships.. OR steer munitions with it increasing hit probability!! OR use it during the moment phase to increase your own agility for a turn! by decreasing your turning circle by tractor beaming a nearby range one object. or something to that effect.

Edited by Swedge

I usually use it at range 3 with 4-LOM when it has a chance of making an impact, since it is more likely to hit on the first attack than just the primary with focus. When FCS has kicked in I tend to ignore it unless the opportunity is too great.

One of my IGs has it. I have used it to do the following:

- Moved a tie fighter that had previously been ionned on a direct course for an asteroid

- Moved Soontir Back into the arc of the other IG (which missed, unfortunatly)

- After ioning Mauler Mithel, used the other IG to barrel roll the Tie so it would fly off the map on the next turn (so in essence, the tractor beam dealt 2 damage).

So yeah, there's some fun stuff to do if the rest of your squad is configured for it :)

Lost a game to it when Sabine was at range three of 4-LOM trying to run away and shed stress. Had managed to avoid the arc of Trandoshan with Gunner, Bossk and should have been OK. No way a primary attack from 4-LOM could have killed me but the TB rolled me back in the Trandoshan's arc. He whiffed his first roll (4 eyeballs and no focus). A Bossk and Gunner later and Sabine took three hits and died.

LOVE it. It is as much a defensive play as offensive.

At a tournament i went to on saturday during the last round the last game playing was between two final ships, a Miranda Doni and a G-1A 4LOM, and i saw a move that i assumed the player flying the G1-A saw, however he didnt, if he had shot the Tractor at Miranda, and Br'd right she would have been too close to the edge to escape. he however did not see it, and shot his primary, the following turn 4lom died.

not wanting to ruin the game in progress i held that information to myself. Upon completion of the game i brought the state back the where it was by undoing the following turns maneuvers. showing him how that tractorbeam shot would have been enough to have miranda unmistakably fly off the board, both players thanked me for not ruining (or saving) their game

Nice one for holdig your tongue

I think this is the key to the tractor beam, it won't help that often, but when it does its epic (and potentially game winning) - and on the G-1A id be happy to pay 1 point for the barrel roll, it's almost free in my eyes

When it's useful it's one of the best cards out there, it's just not always useful. That said, shooting an enemy ship that thinks it's safely touching a friendly ship in such a way as to be shootable is pure money.

I agree with the above post in terms of situational use only, but it's so cheap! Giving a fighter a barrel roll and a cannon equip that it can't normally have seems to make the tractor beam an autoinclude on the G1A.

Edited by SeerOzymandius

I have a few ideas I've been wanting to try:

Cartel Space+Title+Tractor Beam

3x Black Sun Enforcer+AT

98 Points

This list will act first (it really wants to) and that Scyk is going to give those three Starvipers juicy weakened targets. Every round that the opponent shoots at the Scyk rather than a Starviper is a win.

Second idea:

Tansarii Vet+Title+Tractor Beam

Guri

Latts+HLC+K4

This leaves 7 points to kit out Guri and the rest of the list to suit your local area. This list banks on blowing things up quickly and often. It's target will more than likely be rolling 1 or 0 defense die and will have focus and TL tokens to ensure maximum damage.

I have a few ideas I've been wanting to try:

Cartel Space+Title+Tractor Beam

3x Black Sun Enforcer+AT

98 Points

This list will act first (it really wants to) and that Scyk is going to give those three Starvipers juicy weakened targets. Every round that the opponent shoots at the Scyk rather than a Starviper is a win.

Second idea:

Tansarii Vet+Title+Tractor Beam

Guri

Latts+HLC+K4

This leaves 7 points to kit out Guri and the rest of the list to suit your local area. This list banks on blowing things up quickly and often. It's target will more than likely be rolling 1 or 0 defense die and will have focus and TL tokens to ensure maximum damage.

'problem with tractor beam is...' you want it to shoot first, but pilots who shoot first are more likely to not want to waste their (presumed) expensive ability to do no damage.

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

Edited by heliodorus04

I have a few ideas I've been wanting to try:

Cartel Space+Title+Tractor Beam

3x Black Sun Enforcer+AT

98 Points

This list will act first (it really wants to) and that Scyk is going to give those three Starvipers juicy weakened targets. Every round that the opponent shoots at the Scyk rather than a Starviper is a win.

Second idea:

Tansarii Vet+Title+Tractor Beam

Guri

Latts+HLC+K4

This leaves 7 points to kit out Guri and the rest of the list to suit your local area. This list banks on blowing things up quickly and often. It's target will more than likely be rolling 1 or 0 defense die and will have focus and TL tokens to ensure maximum damage.

'problem with tractor beam is...' you want it to shoot first, but pilots who shoot first are more likely to not want to waste their (presumed) expensive ability to do no damage.

Hence the structure of my two lists. The Tractor Beam ships shoots first. With as much offense as both these lists bring, it can afford a single ship doing no damage to insure the rest do more.

I have a few ideas I've been wanting to try:

Cartel Space+Title+Tractor Beam

3x Black Sun Enforcer+AT

98 Points

This list will act first (it really wants to) and that Scyk is going to give those three Starvipers juicy weakened targets. Every round that the opponent shoots at the Scyk rather than a Starviper is a win.

Second idea:

Tansarii Vet+Title+Tractor Beam

Guri

Latts+HLC+K4

This leaves 7 points to kit out Guri and the rest of the list to suit your local area. This list banks on blowing things up quickly and often. It's target will more than likely be rolling 1 or 0 defense die and will have focus and TL tokens to ensure maximum damage.

'problem with tractor beam is...' you want it to shoot first, but pilots who shoot first are more likely to not want to waste their (presumed) expensive ability to do no damage.

Hence the structure of my two lists. The Tractor Beam ships shoots first. With as much offense as both these lists bring, it can afford a single ship doing no damage to insure the rest do more.

i'll be honest, having never flown scum and never seen a syck on board i did not know the PS of either of them, nor the PS of guri and Lattz,

having that knowledge now, i would say that second list is filthy. straight up amazing. reduce 2 agility + HLC. yes please.

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

Is it that bad? In my use of it i struggled to hit the a-wings as I had to have them in arc

If you can avoid the arc you are laughing

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

Why are you still here? Please leave, at this point its just trolling. Its fine that you realized the game isn't for you (anymore), but your reasoning is obviously not shared by the smashing majority of players.

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

Duly ignored.

Yeah now it's not that great but when /D hits there will be much wailing and gnashing of teeth.

Ummm.... Phrasing?

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

isnt it hot in that tin-foil hat?

Stupidest card ever released, completely obviates maneuver and sends the game even further toward 360-degree weapons.

Will make new players stop playing because how can you learn to fly when you never get to shoot, and are constantly bricked, taking damage, losing actions, rinse repeat.

More proof that the game is eating itself with game-breaking mechanics and confusing rules on new objects.

The sky is falling!

Seriously, it's an incredibly situational weapon that does no damage, but *might* land you on a rock if you're living dangerously beside one. If anything, it promotes using your arcs to set up better shots with forward planning and lateral thinking. I can't possibly see how a directional cannon that is actually a bane to the most prolific turret carriers in the game is any somehow sending "the game even further toward 360-degree weapons".

Of course, if you still somehow believe that, I'd recommend grabbing an umbrella, because this isn't changing. The trend toward utility is a good one.