Hi everyone,
Which methods to you recommend to give the rebels additional advantage without being too obvious? how do I make it easier without being condescending.
My wife and I started a campaign and while we both like the game. she plays as the rebels while I'm the imperial player.
We're running into the difficulty that (hopefully this doesn't sound too aarogant) the imperial player is more experienced/more strategic. If I go all out I would wipe the board.
Now my premise is the IP's purpose is too make the game fun/exciting/.. instead of just trying to win.
So on some missions I go a bit easy or try to make some errors leaving a hole for the rebels to exploit. The problem is that this can be not so subtle sometimes that the IP gives away a very good position. This also makes the game less fun in the end because the rebels could feel as if they are being treated as "little kids".
My only thought I had would be to lower the treat level giving the IP less acces to reinforcements. Are there any more handicaps that could be used.