Help ! I'm Drowning ..

By ozmodon, in X-Wing Rules Questions

Can FFG or someone please arrange all the rules, FAQ, and anything else that pertains to the rules in an easy to follow manner .. We have a 24 page rule book and an encyclopedia of errata and FAQ.. How is a new player suppose to make sense of all this .. Just when I think That I have a rule figured out, someone shows me another spot where something else changes everything before it.. Oh and Really on Errata on cards that haven't released yet.

I hear you. You can tell the rules were written with a much simpler (or casual) game in mind. All the new cards, abilities, and interactions lead to some that are not well integrated into the overall system at times.

There are two important documents, the Rules Reference and the FAQ. Only the FAQ changes, and at most that happens about twice a year. Both documents are available electronically, which means they can be easily searched.

And there's also a handy forum with several helpful people who are happy to help you with issues that come up on a case-by-case basis.

Edited by Vorpal Sword

Honestly, it's not as bad as you are making it sound. This is a simple game compared to some others. And the rulebook being only 24 pages is fantastic. Try playing something like 40K where they have a hefty tome for their rules and a seemingly endless collection of codices. Not to mention a constantly shifting meta every time they release a new figure.

By comparison, X-wing is pretty darned good. Value wise and rules wise. And the backup from FFG and the community is great.

So, I'm not seeing the problem here at all.

Here I have a case for you.. 3 new kids come to play and after we spend an evening playing and explaining the rules, the kids go away happy but a bit confused that the rules really aren't the rules.. However their parents who have been setting watching now feel like they just wasted money getting their children this game and that there is no way that they will ever be able to play it with them at home.

Is there a compilation of rules clarified on the Forums by FFG staff somewhere?

I think this could help greatly in case two players are disagreeing over what the FAQ says and what a ruling on the Forum stated.

Here I have a case for you.. 3 new kids come to play and after we spend an evening playing and explaining the rules, the kids go away happy but a bit confused that the rules really aren't the rules.. However their parents who have been setting watching now feel like they just wasted money getting their children this game and that there is no way that they will ever be able to play it with them at home.

Well, that's an interesting scenario. I taught two guys how to play over the space of half an hour and the both picked it up pretty quickly. But I find your comment of "the rules really aren't the rules" to be the confusing bit. I'm assuming you mean the fact that there's more to this game than what's presented in the rulebook, i.e. the FAQ.

The FAQ contains clarifications and some tweaks that have improved playability, and is aimed more at the tournament players. The casual players can pick up this game and play with very little drama and no requirement to find or read the FAQ. And you'll probably find the vast majority of people that have bought this game don't even know of the FAQ's existence.

The fact we have only 24 pages of rules and a thorough FAQ document that's only 17 pages is still undeniably good. Especially when you take into account the number of expansion packs now available and the number of pilots and upgrades that have been integrated into the game.

Is there a compilation of rules clarified on the Forums by FFG staff somewhere?

I think this could help greatly in case two players are disagreeing over what the FAQ says and what a ruling on the Forum stated.

Rules: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf

FAQ: https://images-cdn.fantasyflightgames.com/filer_public/3a/d1/3ad18ffb-443d-45d1-837e-b542bc1ffe2f/x-wing_faq_v411.pdf

That's pretty much all you need. If you want to lash out and buy a huge ship, then:

https://images-cdn.fantasyflightgames.com/filer_public/2d/47/2d47a35a-6ec7-4d4b-a262-efacde97dfa3/huge_ship_rules.pdf

Can we just get it all put together so new players aren't confused .. I mean put all things about movement on one page... Shooting on one page...

I get that over all it's pretty good. ..

I just want to see it be a little more user friendly

If they're not playing competetively, they don't need the FAQ unless they're really unclear about something. If it's something for a bit of distraction on an idle Tuesday night, the core rules are fine.

I've taught the game to a nine-year old and his Mom and Dad, and they all understood it no problem. We have a ten-year old and his Dad playing regularly in our gaming group at the store, and the ten-year old beats me at least half the time, while quoting the rules and FAQ back at me. How are you teaching them that they're so confused about things? Are you making it out to be more complex than it is?

If you picked up the original starter set and not the TFA starter set, I fandt understand the confusion.

With the launch of the TFA box they 'changed' the rule book into a starter guide and a reference book. All are available online. But you can still learn the rules from the original ruleset. The only changes were minoritet adjuatments to the combat sequence.

Then I succesrige you start with small games andre only focus on the rules andre FAQ for the cards you use.

If you picked up the original starter set and not the TFA starter set, I fandt understand the confusion.

With the launch of the TFA box they 'changed' the rule book into a starter guide and a reference book. All are available online. But you can still learn the rules from the original ruleset. The only changes were minoritet adjuatments to the combat sequence.

Then I succesrige you start with small games andre only focus on the rules andre FAQ for the cards you use.

OT: Are you drunk? :D

Is it so hard to grasp that we need all the rules to be put together in a way where it is accessible in one place.. To not have movement in 5 places.. No one goes to a turnament with the basic rules book in hand. That's my hole point.. the basic rules should be the only rules... we need one set of rules and (One Ring To Rule Them All) Not well did you see on page 3 of this rule page 5 of this Errata and page 7 of the faq..wait was that page 3 of the basic or advanced rules? No no it was page 3 of the turnament rules.. Love the comments about teaching children followed by their dad plays there all the time .. This needs to be reorganized is all I'm saying

Let's all take a chill pill.

  • If you are a truly casual player, you won't see most of the situations found in the FAQ... and if you do, then you can resolve them with the agreement of your opponent without even looking at the FAQ... no one is going to tattle on you.
  • Now, if you come to an event where you will be playing with new people, it is good to review the FAQ before you arrive. In your 4-8 games you'll run into a situation once or twice that requires knowledge of the FAQ or errata. (Depending on your list).
  • If you are the TO, well... you need more than a passing familiarization with the FAQ because of the sheer number of games that you will be involved with. You are also expected to be the authority.
  • Here on the forums? This is where we stretch and scratch at the game to see if it breaks.

I have taught many people many games over the years (I teach professionally). FFG's movement to the "Learn To Play" guide and "Rules Reference" and "Frequently Asked Questions and Erratas" is good for teaching new players. They present the rules you need when you need them... something that isn't overwhelming to most players.

Not so great when you have to figure out if the rerolling rerolls rules are in the LTP, RR, FAQ or Tourney Rules doc. (LTP by the way).

Edited by Wizzardx3

Not so great when you have to figure out if the rerolling rerolls rules are in the LTP, RR, FAQ or Tourney Rules doc. (LTP by the way).

It's also in the Rules Reference on page 13, as a bullet under the heading "Modifying Dice".

Is it so hard to grasp that we need all the rules to be put together in a way where it is accessible in one place.. To not have movement in 5 places.. No one goes to a turnament with the basic rules book in hand. That's my hole point.. the basic rules should be the only rules... we need one set of rules and (One Ring To Rule Them All) Not well did you see on page 3 of this rule page 5 of this Errata and page 7 of the faq..wait was that page 3 of the basic or advanced rules? No no it was page 3 of the turnament rules.. Love the comments about teaching children followed by their dad plays there all the time .. This needs to be reorganized is all I'm saying

Reorganized in what way? If you need to know the very basic, how-do-you-play-this-game kind of stuff, you read the Learn to Play book. (You know, on account of it helping you... learn to play.)

As you continue to play, you'll want to browse the Rules Reference. Conveniently, this is organized in alphabetical order by topic: if you want to know more about rerolling dice, for example, there's a big heading labeled "Modifying Dice" located between "Modifications" and "Moving Through".

If you have questions about a specific interaction and you can't find the answer in the Rules Reference, it's time for the FAQ. If you still can't find it, you can contact FFG directly or come here.

I can see the potential for confusion if you just throw all the rules at someone at one time, but there's a pretty clear on-ramp to understanding the rules. Like others, I've taught the game to people from ages 10 to 66, and I haven't run across the kind of difficulty you're describing.

I agree that a cheat sheet or a quick reference sheet would be handy, though that sounds like a DIY project. It might not be a bad idea to include relevant FAQ entries along with your lists in the same way you might bring rule reference cards along to spread the good word on proton bombs.

Is it so hard to grasp that we need all the rules to be put together in a way where it is accessible in one place..

But we do, that's what everyone is trying to tell you but you aren't listening.

We have the rules, and the FAQ. Both can be downloaded from this site. They can't go back and reprint the rule book everytime they update the FAQ so that stays the same and the FAQ is updated.

If someone can't handle two different documents, one of which is actually optional unless you're playing in a tournament, then you can't handle the rules for X-Wing in the first place.

If you're having trouble teaching the game to some youngsters, it might be the way you're presenting it. You don't teach someone chess by handing them the MCO and telling them to read it.

I saw this game on TableTop and watched the FFG prepared tutorial on YouTube and had an idea of how to play. I was 63 at the time. I think a serious 8 year-old would have no problem picking up the basics in 30 minutes if presented properly.

The only cheat sheet you should need for a noobie would be a single sheet breaking down all the phases of one round. That's it. Start off flying one on one on half of a star map. There should no problem teaching someone X-Wing in a short afternoon.

If you are feeling overwhelmed by the rules you may want to stop following threads here in the rules forums on things that are unsettled and turn into rules debates. A lot of the stuff that comes up in those threads can be fairly esoteric.

I'm a fan of the game. I enjoy playing and think FFG has a real winner here. I just would like to see it survive, and keeping it easy to understand is one of the best ways of doing it. I just wanted wanted others opinion. We have a good group of people that we play with where i'm from. We have a rules lawyer that remembers every page and place to find every rule,errata,FAQ.... I just saw after he was showing me all the different places where moving threw obstacles was, that we needed to have them all compiled into one location. Not that it was hard to find, just that it was so spread out that if one part was missed that it could give a different impression.

I'm a fan of the game. I enjoy playing and think FFG has a real winner here. I just would like to see it survive, and keeping it easy to understand is one of the best ways of doing it. I just wanted wanted others opinion. We have a good group of people that we play with where i'm from. We have a rules lawyer that remembers every page and place to find every rule,errata,FAQ.... I just saw after he was showing me all the different places where moving threw obstacles was, that we needed to have them all compiled into one location. Not that it was hard to find, just that it was so spread out that if one part was missed that it could give a different impression.

You mean all two? There's a section in Learn to Play which covers the basics(all you should need to be teaching brand new players in their first game anyway), and the comprehensive section in the Rules Reference. There's not even an entry in the FAQ at a quick glance. It's really not anywhere near as complicated as you're making it out to be. Learn to Play is all you need for someone's first few games. Once someone has the basics down, the Rules Reference covers all of the same material, just in more detail. The FAQ covers very specific situations and interactions, and along with the Errata aren't really going to be needed unless you plan to play tournaments.

If you're trying to explain how Omega Leader or the interaction between BB-8+PTL+Green maneuvers works to new players on their first game, you're going about it the wrong way...

Edited by Otacon

I'm a fan of the game. I enjoy playing and think FFG has a real winner here. I just would like to see it survive, and keeping it easy to understand is one of the best ways of doing it. I just wanted wanted others opinion. We have a good group of people that we play with where i'm from. We have a rules lawyer that remembers every page and place to find every rule,errata,FAQ.... I just saw after he was showing me all the different places where moving threw obstacles was, that we needed to have them all compiled into one location. Not that it was hard to find, just that it was so spread out that if one part was missed that it could give a different impression.

You mean all two? There's a section in Learn to Play which covers the basics(all you should need to be teaching brand new players in their first game anyway), and the comprehensive section in the Rules Reference. There's not even an entry in the FAQ at a quick glance. It's really not anywhere near as complicated as you're making it out to be. Learn to Play is all you need for someone's first few games. Once someone has the basics down, the Rules Reference covers all of the same material, just in more detail. The FAQ covers very specific situations and interactions, and along with the Errata aren't really going to be needed unless you plan to play tournaments.

If you're trying to explain how Omega Leader or the interaction between BB-8+PTL+Green maneuvers works to new players on their first game, you're going about it the wrong way...

I am going about it the wrong way... I posted here .. Thanks for that intuitive and constructive feedback. You make the forums come alive with possibility

I come from a magic the gathering background so I came into this game effectively expecting to have subtle changes to rules that are errata'd. I get how it can be a little confusing, especially when you're trying to understand rules interactions. A good one that comes to mind is the Tie Advanced Prototype against Autothrusters.

The best way to learn is honestly go to a friendly local gaming store, and ask questions, watch games, enter a tournament. The other players are for the most part nice and won't lambaste you for not knowing a rule or doing something you shouldn't. It's the best way to learn IMO.

Also - in case you thought this was bad. Here is a TWO HUNDRED AND NINE page rule book for Magic the gathering

http://media.wizards.com/2015/docs/MagicCompRules_20150123.pdf