Looks interesting... and the price doesn't seem too bad. Not huge on having to assemble/paint, but it's not crazy. The rules do seem a bit stripped down, and very little dice modification from the looks of it may mean it has the "Risk" issue - if your opponent rolls well constantly and you don't, you may be screwed more often than not.
Will watch.
We have yet to see a lot of the upgrades so the dice modification might change based on those.
I used to own some FoW tanks. The assembly is ridiculously easy for them. I'll likely magentize my turrets for some so they can be assembled as either option as needed/wanted
Yea, my only worry there is that certain upgrades become "Auto-Includes". Like if there was a Predator-like effect, I could see that being just insane in a game where you can't do dice modification without it.
It's part of the beauty of X-Wing. I can try to get more actions and Target Lock more frequently, or I can equip an upgrade where I don't need to. The players have a choice, and each is valid. You also have the choice of "do I spend the focus here?" versus an upgrade which gives you something regularly.
The game seems almost too simple in a way. Move -> Shoot -> Repair with the hardest decision is how to move and what to shoot. That may not be a bad thing, but my biased X-Wing mind feels like it lacks some depth there.