Denerfing the Phantom

By Princezilla, in X-Wing

When it was first released the TIE Phantom was a terrifying threat that totally reshaped the meta to a degree that it required the most extreme errata to rules text as read in the history of the game as a nerf to rein in its dominance.... Now it's kind of the white elephant of the empire's forces, it's impress traits weighed down by its high cost and extreme fragility making it something of a novelty that is never seen in the top rounds of serious competitive play. The meta grew around it and in the four waves and other releases since it's release numerous counters have popped and I think it is time to return it to its former glory by reinstating the original text on the cloaking rule. The game is finally ready for the Phantom as it was originally intended.

No.

Hell no

No.

the phantom is still crazy good op

Yes.

That's it? Was your experience that tramatic that even years later you are incapable of discussing it rationally and intelligently and thus simply shreak "No!" With haunted eyes locked forward?

I said yes!

the phantom is currently now what it always should have been. Terrifying if used correctly but very unforgiving.

That's it? Was your experience that tramatic that even years later you are incapable of discussing it rationally and intelligently and thus simply shreak "No!" With haunted eyes locked forward?

I actually had a long and drawn out response in mind involving the issues that are still very real that created the need for the nerf in the first place, but ultimately realized that your opinion is they aren't really an issue and that's not really a debate I want to get into.

So.... no.

VI Whisper is eager to eat your whole list again, so please denerf. We don't need variety in the meta anyway.

It's perfect now. Still very deadly in the hands of a skilled pilot, but punishes you for making mistakes. It does make appearances at the top tables of competitive tournaments, it's just not the flavor of the month, and people wrote it off after the nerf, so many didn't bother playing it ever again.

I just started playing this year, and I have bought the Phantom this year. I have two questions:

1) Do I have the right cards in my Phantom pack or do I need to look up some errata somewhere?

2) What was the Phantom like before the nerf? I keep hearing it was bad but I haven't see what it was. Just curious.

...making it something of a novelty that is never seen in the top rounds of serious competitive play.

[citation needed]

I get that strategically the Pre-nerf Phantom was better. but I feel like it's not that bad a nerf. It's one of my favorite ships to use, even over Soontir.

The original decloak rule is a bad game design. when originally created it was drastically vulnerable to turrets and could single handedly crush any list that was all lower pilot skill because the Phantom had perfect knowledge of the board state to make it's move. Running a rebel swarm list against it was an exercise in futility. By moving the decloak to the beginning of the round, you as a player are forced to think about my move rather than just strictly reacting. The Phantom is still extremely powerful and has been winning store champs. Check out the Yorr (palp) omega leader whisper list. Now that the Phantom no longer is set to easy mode with regards to maneuvering, people don't run it as much because it isn't an auto win. plus it still has the negative of just being taken out early by a VI Han/corran/Poe/Dash.

Nope. The Phantom is fine.

Whisper is still a monster.

I am of the opinion that the Phantom change was too harsh but it's hard to really go back and fix it. It functions... mostly... as it currently exists, but it maybe should have been 3 attack 3 agility from the start. I'm not in favor of simply rolling back the change, it's better to stay consistent than flip flop like with the new damage deck.

I just started playing this year, and I have bought the Phantom this year. I have two questions:

1) Do I have the right cards in my Phantom pack or do I need to look up some errata somewhere?

2) What was the Phantom like before the nerf? I keep hearing it was bad but I haven't see what it was. Just curious.

Look up the errata on the decloak mechanic. The rule card from your Phantom expansion is outdated.

...making it something of a novelty that is never seen in the top rounds of serious competitive play.

[citation needed]

It's a rare Store Championship in SoCal that doesn't have at least one Phantom make the cut.

I just started playing this year, and I have bought the Phantom this year. I have two questions:

1) Do I have the right cards in my Phantom pack or do I need to look up some errata somewhere?

2) What was the Phantom like before the nerf? I keep hearing it was bad but I haven't see what it was. Just curious.

Double check the FAQ, specifically for the Cloak/Decloak card, I don't know that they put card errata in reprints so the Errata in the FAQ is the definitive source for how it works now.

Basically, the problem with the Phantom was specifically with the Decloak mechanic and when it triggered. Originally(and this is probably how the ability is referenced on your Cloak/Decloak card) you would choose to whether to Decloak immediately before revealing the Phantom's dial(or more generally cloaked ship's, since more can do it now). This made it so that Echo with VI, at PS9, was with an initiative bid generally able to reposition before movement after seeing every other ship on the board's movement, take whatever move they'd plotted, still perform an offensive action, and finally attack first and recloak before receiving any return fire if they messed up and ended up in anyone's arc. Having perfect knowledge of where everyone else was going to be before making the decision to decloak resulted in a situation where anything that moved before the Phantom was basically fodder for it, and in the SC season right before the 'nerf' was added to the FAQ there was someone cleaning up SCs with an 84 point list that was composed of just the two named Phantoms.

It grossly distorted the Meta, as it both pushed 'Fat' turrets like Han and RAC into prominence(since they could always shoot the Phantom if it could shoot them, and do so before they recloaked), while simultaneously forcing out the PWT's main deterrent of low PS swarms.

I am of the opinion that the Phantom change was too harsh but it's hard to really go back and fix it. It functions... mostly... as it currently exists, but it maybe should have been 3 attack 3 agility from the start. I'm not in favor of simply rolling back the change, it's better to stay consistent than flip flop like with the new damage deck.

I just started playing this year, and I have bought the Phantom this year. I have two questions:

1) Do I have the right cards in my Phantom pack or do I need to look up some errata somewhere?

2) What was the Phantom like before the nerf? I keep hearing it was bad but I haven't see what it was. Just curious.

Look up the errata on the decloak mechanic. The rule card from your Phantom expansion is outdated.

I will. Are my pilot cards outdated?

No the phantom is still good and it wasn't just nerfed because it was overpowered. It was nerfed because it took away one of the best points of the game, manuverbility. When you let your opponent move first and then you decide where to move you break a major tactic to the game.

At this point the phantom is balanced there are other new broken combos ffg need to nerf first.

When it was first released the TIE Phantom was a terrifying threat that totally reshaped the meta to a degree that it required the most extreme errata to rules text as read in the history of the game as a nerf to rein in its dominance

Geez, you make it sound like FFG came out and said, "Um, yeah, Phantoms don't cloak anymore, sorry, our bad"...

When it was first released the TIE Phantom was a terrifying threat that totally reshaped the meta to a degree that it required the most extreme errata to rules text as read in the history of the game as a nerf to rein in its dominance.... Now it's kind of the white elephant of the empire's forces, it's impress traits weighed down by its high cost and extreme fragility making it something of a novelty that is never seen in the top rounds of serious competitive play. The meta grew around it and in the four waves and other releases since it's release numerous counters have popped and I think it is time to return it to its former glory by reinstating the original text on the cloaking rule. The game is finally ready for the Phantom as it was originally intended.

The Schrodinger's Phantom is worse than its current incarnation.

The changed phantom feels more thematically like a cloaked ship (it's in one of these three (or six) places rather than it's in all of them at once until it moves) it's a far more interesting ship to fly and it fills a different niche to the TIE interceptor. It's a stealth ship: powerful when hidden, screwed when caught.

The old phantom stole the TIE interceptor's crown as king of reaction. The TIE phantom is now by far the most maneuverable but it's no longer reactively so. Furthermore, the new rules for it help the generics hugely.

The new phantom is a very interesting ship to fly, and like the Aggressor a difficult one. The old phantom just dialed a 1-turn and went wherever the enemy didn't. It was an easy and uninspiring ship to use.

To revert the phantom would be to regress it to an inferior state. A more forgiving one to an inept player but nonetheless an inferior one.

If the phantom ever needs re-buffing, reverting the cloak change is not the way to do it.

I will. Are my pilot cards outdated?

They moved the decloak window from dial reveal to start of Activation Phase: the Phantom has to decloak without knowing the maneuvers of any enemy ships unless it's got an Intel Agent. That's it. Small change, astronomical improvement to the ship's gameplay.

Edited by Blue Five