Missing Careers

By MDMann, in Rogue Trader

We all know the Pilot and Commisar are the most glaring carrers missing from DH, but which careers do we all think should be in RT but aren't (yet)?

I'd propose the Chirugeon and the Sanctionite (although this is likely to appear sometime).

MDMann said:

We all know the Pilot and Commisar are the most glaring carrers missing from DH, but which careers do we all think should be in RT but aren't (yet)?

I've always wondered about this. Why is the Commissar seen as a "glaring omission"? I mean, they're not exactly the kind of person I'd personally expect to see skulking around in service to the Inquisition. They do, afterall, have their own specific role in the Imperium, and one hardly conducive to the less overt (than the Imperial Guard or Imperial Navy) methods used by the Inquisition nor their tendancy to have often "seen too much that man was not supposed to see".

I think the reason why people are intrigued by Commissars and would like REAL commissar stats and not just fan made versions or the Chaliced ones in the IHB is that by thier nature they seem aloof, cool and capable of the desired traits in a Inquisitor. Investigative minds, knowledgable on the imperial creed, combat ready and almost fearless. That and the fact that two of the best selling non Space Marine 40K novel series feature Commissars as the lead and they often are involved with Inquisitorial stuff.

That and Commissars and just KEWL!

I think that Pilot is very well represented by Void Master with appropiate special ability (can´t recall the name, I´m not familiar with RT yet). For chirurgeon I´m dumbfounded, what I´m sorely missing is game/bounty-hunter/slaver archeotype, which I think isn´t well represented by any RT career (closest thing should be cross between arch-militant and void master, minus void and space abilities, plus some scumy flavour form DH Scum)

Yeah, I also commissars are big omnission from DH careers. Not all commissars are bolt-pistol wielding types whose main purpose is inspiring guardsmen and shooting deserters. Ciaphas Cain´s various missions on behest of Inquisition show well, that commissars could be an useful Inquisitional asset and good acolytes (IRRC Cain was named acolyte in last novel, altough he disagree with it). I also like to imagine that some Imperial Commissars work as special investigators (JAG-like), inteligence and propaganda officers (of those one good example is in 15 Hours ) on behest of Departmento and those could be valuable operatives of the Inquisition.

I´m quite happy with one thing: RT allow me to create some careers I find missing in Dh just with down-grading and little tweaking of RT careers. Void Master will surely be Naval Officer, Astropath Transcendet ends as Astropath and Explorator is great opportunity for new branch in Tech-Priest´s career tree:)

Chirurgeon? Hardly needed when you consider the Adept has a Chirugeon rank where you learn all the medical skills you'd need. Not to mention the Psyker has the Scholar Medicae rank or the Tech Priests numerous medicae related things he can learn and not forgetting the Sororitas with the Hospitaller path which is basically a Chirugeon anyway. Frankly a Chirurgeon career would be a waste of print.

I was talking about a Chirugeon in RT rather than DH, just using that to illustrate what's missing. As an achetype (for a spacefaring officer) it's pretty staple, whilst the Adept scales differently between the systems. Besides, you have Tech Priests and Explorators in the two systems so I'd have thought a Chirugeon reasonable. It's the same regards the Void Master in DH, it doesn't quite cover the same things and has a different emphasis to a Pilot career, where it's less about space than about travel, with the appropriate (getaway ..) driver themes.

Peacekeeper_b said:

I think the reason why people are intrigued by Commissars and would like REAL commissar stats and not just fan made versions or the Chaliced ones in the IHB is that by thier nature they seem aloof, cool and capable of the desired traits in a Inquisitor. Investigative minds, knowledgable on the imperial creed, combat ready and almost fearless. That and the fact that two of the best selling non Space Marine 40K novel series feature Commissars as the lead and they often are involved with Inquisitorial stuff.

That and Commissars and just KEWL!

Erm, while I agree that Commissars are cool, I don't know if I agree with you that they have desirable traits for becoming an Inquisitor. Sure, Ibram Gaunt might have made a good Inquisitor, due to the fact that he's not an unhinged psychopath (like most commissars are). Ciaphas Cain would be too much of a lazy coward to actually become a good Inquisitor, since he only acts like he had a purpose when all eyes are on him (otherwise he'd just slack off and live as good a life as he could).

Still, both Gaunt and Cain are reasonably normal people. Most other Commissars are described as psychopathic zealots wih next to no people skills what so ever (which is why they tend to have pretty short careers, either due to always being in the firing line or "most unfortunate friendly fire incidents" because the troops hate them like the plague).

And while there certainly are a few Inquisitors who do possess the "Commissar mindset", they are usually seen as pretty dim witted and not very versatile and successful, like their smarter and more socially capable peers.

So, I agree that Commissars are cool, but I have to disagree at the notion of them being decent Inquisitor material. I mean, most Cleric's just barely get by mainly because of the Adeptus Ministorum's close ties with the Ordo Hereticus. Otherwise they would most likely just have been treated like another dim witted and disposeable zealot.

MDMann said:

I was talking about a Chirugeon in RT rather than DH, just using that to illustrate what's missing. As an achetype (for a spacefaring officer) it's pretty staple, whilst the Adept scales differently between the systems. Besides, you have Tech Priests and Explorators in the two systems so I'd have thought a Chirugeon reasonable. It's the same regards the Void Master in DH, it doesn't quite cover the same things and has a different emphasis to a Pilot career, where it's less about space than about travel, with the appropriate (getaway ..) driver themes.

I don't think a Chiurgeon would be very appropriate as an RT character. It sounds more like a typical NPC character who constantly resides in the ship's apothecarium. Also, how would they be versatile enough to actually be a good fullblown PC? Most of the careerpaths are versatile in RT and they can do many different things besides what they have specialized in, so what would a Chiurgeon be good at besides healing peoples injuries without stepping into the realm of another careerpath?

What Varnias said.

All published careers have either a very broad focus (Adept/Seneschal) or one that is a central theme of most games (Assassin/Voidmaster).

By the way: Commissars are pretty much the easiest characters to convert - take the Cleric going Redemptionist and replace ecclesiarchy-specific talents and skills with Imperial Guard/Departmento Munitorum ones. Done.

Interogation, Peer skills and plenty of esoteric knowledge (beasts, xeno, chymistry etc.) are all appropriate skills for a Chirugeon to possess, providing a touch more breadth.

It seems to me the current careers cover all of these.

Pilot- How did the original Poster miss this? The void master starts with one pilot skill, and can buy another in character creation. By 3rd Rank be +20 in 2 of the 3 pilots. The 3rd being pilot(personal) which a bit is slower, but that's jump packs and the like. Also there are 2 different special ability that focus on piloting. Then there is the fact that they get cheap agility increases.

Chiurgeon- The missionary can get to +20 by rank 3, but they do have pricey int increases. The Explorator can't get medicae till 2nd rank, but with their cybernetic extras and cheap int increases they are very good healers. (Personally as a GM I'd allow an Explorator to buy medicae early.)

Commissar is less straight forward. Depending on the type of commissar you could use the Arch-Mil, or Missionary. The AM just works for the more combat focused Commissar. Missionary simply need the following tweaks. Change Common Lore (Imperial Creed) to (War), Common Lore (Ecclesiarchy) to (Imperial Guard or Navy), change Scholastic Lore (Imperial Creed) to (Tactica Imperialis), and lastly swap Pistol training with Flame Weapon Training.

Dalnor Surloc said:

Commissar is less straight forward. Depending on the type of commissar you could use the Arch-Mil, or Missionary. The AM just works for the more combat focused Commissar. Missionary simply need the following tweaks. Change Common Lore (Imperial Creed) to (War), Common Lore (Ecclesiarchy) to (Imperial Guard or Navy), change Scholastic Lore (Imperial Creed) to (Tactica Imperialis), and lastly swap Pistol training with Flame Weapon Training.

Personally, I think Commisars would be more well-versed in Imperial Creed than tactics. "advance or get shot" isn't much of a tactic, you know. ;) I'd definitely let Commissars retain some Imperial Creed training, but the rest I agree with.

I don't really find anything missing career wise but I´ll be happy to look at what new careers they will add in the future. I am however more intrested in ork, kroot and eldar PC rules, espesially kroots. Any new race would probobly come with a few careers as well so careers I would really like is shaper and Freeboota.

Pilot- How did the original Poster miss this?

By referring to DH, not RT.

Personally, I think Commisars would be more well-versed in Imperial Creed than tactics. "advance or get shot" isn't much of a tactic, you know. ;) I'd definitely let Commissars retain some Imperial Creed training, but the rest I agree with.

I disagree - Commissars have two tasks on the battlefield: Maintaining Morale and take over unit leadership from officers who can't ensure orders given are followed. The latter task requires them to have a pretty solid grip on tactics. Creed duties, on a scale beyond the Common Lore, are usually handled by Preachers.

Lets not forget you don't want to flood the game with career paths otherwise you can alienate new gamers by going "heres the tomb of careers". To be honest most things can be covered with the careers what perhaps would be better is not a whole career but starting packages for anything that is missing.

Cifer said:

Pilot- How did the original Poster miss this?

By referring to DH, not RT.

Hmm wouldn't you need vehicle rules 1st? * DH doesn't strike me as a game that requires a pilot.

*Yes I have a copy of the orginal vehicle PDF, but it's hard to find now. Please FFG either put the rules in a book or put the old pdf up.