Cheat Sheet - UPDATED - PDF ADDED

By NezziR, in Warhammer Fantasy Roleplay

**EDIT**

I have formated the document in a tabled layout and exported it to a PDF for printing.

New versions will be posted here.

javascript:void(0);/*1258483695181*/ - Version 1.0 in PDF Format

Includes the latest community errata items.

**EDIT**

I've made a cheat sheet. As soon as the box is released, I'll post it here.

Edit: Aight, maybe it won't be a problem then. Just remember, much of this won't make sense without some sort of context.

Initiative: Agility for encounter, Fellowship for social

Beginning Phase: 1 free stance. +1 stress for each additional
Check for any card effects and conditions

Combat Phase:
1. Select an action card
2. Announce target
3. Generate dice pool
4. Assign challenge and misfortune dice
5. Roll and evaluate
6. Calculate damage (if applicable)
7. Resolve any remaining effects

End Phase: Remove recharge and condition counters
Check for any card effects and conditions

Hit: On card. <P> standard difficulty.
Attribute (Str or Ag) <B>, Trade for ® or (G) Stance +
Maybe [W] for fortune or an award, and [Y] for training
Defense, environment + ACE and <P> for difficulty + any difficulty on the card

Damage:
(Str or Agil) + Weapon CR + Card effects vs.
Soak + Toughness +Card effects
Minimum Damage: 1 wound
If the result is zero wounds, and crits are generated, all crits are converted to normal wounds

Chaos Star: Triggers effect if available, otherwise is a bane
Sigmar's Comet: Player may trigger effect, or count as boon, success, or in combat trigger a crit
{BB} = Suffer one stress or fatigue
*BB* = Recover one stress or fatigue
*B+* may also trigger weapon crits

Fortune Points: Refreshed by the GM or off the party sheet when it = (X) players
1. Add a fortune die to a roll
2. Remove a recharge token from a card

Strength: Melee Damage (Weapon adds to damage)
Toughness: Soak (Some armor adds to Soak)
Agility: Defense and Ranged Damage (Some armor adds to Defense, Weapon adds to damage)
ACE: Aggression, Cunning, and Expertise (ToA-45)

Challenges:
Simple: <0>
Easy: <P>
Average: <PP>
Hard: <PPP>
Daunting: <PPPP>

Opposed Checks:
< half = <0>
< = <P>
= = <PP>
> = <PPP>
> x2 = <PPPP>
+ for Skill
+ for Specialization
+ for Spent Aggression or Cunning budget

Arcane: Channel and Spellcraft
Divine: Piety and Invocation

Perception: Intuition (RB-17) or Observation (RB-18)

Engage or disengage = 1 Manoeuvre
Move between close and medium range = 1 Manoeuvre
Move between medium and long range = 2 Manoeuvres
Move between long and extreme range = 3 Manoeuvres

1g = 100s
1s = 25b(rass)
1g = 2500b

Distress: Stress or Fatigue > WP or Toughness + for each token above stat
Stress: > 2x WP = Passout
Fatigue: > 2x Toughness = Passout
Strained: T and WP are both distressed, may trigger effects, see Insanity
Recover from Stress/Fatigue with Fortune Points, resting, act ending, with boons, or in rally phase
Recover T and WP Stress and Fatigue at the end of encounters
Night's rest recovers T and WP Stress and Fatigue

Insanity, Mental Stress: Any time wP is distressed, and another stress added, draw Insanity card
Check traits (RB:68), ignore if they don't match discard
Insanity, Strained: Draw a new card any time you are fatigued or stressed (you could have 2 Ins)
Keep drawing till you get one that works for the situation
If you already have one from your strained state, add tokens

Rally:
1. Move stance one toward neutral
2. Remove one recharge from each card
3. Recover 1 stress and 1 fatigue
4. Adjust power/favor
5. Refresh ACE
-Characters may-
1. Perform a manoeuvre
2. Attempt firstaid check
3. Attempt a <P> Resilience check to recover fatigue
4. Attempt a <P> Discipline check to recover stress
5. Reroll init for lowest party init
6. Perform an action with the 'Rally' trait

Henchmen:
Broken up into groups the size of the party
They roll for initiative together
Only 1 attacks, others add fortune dice
Use T instead of WT for wound threshold
The group shares a pool of wounds = Number henchmen x T
The don't take crits, but suffer additional wounds = to crit severity

Monster actions and ACE:
Each type of monster shares 1 ace pool
When a skill is on cool, it's on cool for everyone, but
Cool tokens are removed from every skill for every monsters turn

You are EVIL! :-)

It is actually a very useful reference sheet!! All the things on the sheet have been revealed elsewhere, probably with the exception of how insanity and rally works. I don't see why the sheet cannot be shown again...

For those of you that have the rules, please read through the list and help me with corrections. It was done almost as an after thought and I know it will need some tweaks.

Good job on that. Could be formatted into a nice GM's screen too.

Jay H

I would add on the Combat step list...

Before 1 and after 7 add: May perform a maneuver.

Maneuvers can be done before and/or after an action card, but not during. And a note that maneuvers after the first cost 1 fatigue

Will do. I'll get an edit in after I get some more comments - maybe make a PDF.

Is it just me being evil or am I not the only one amused that a cheat sheet is useful even with all the bits designed around the need to not have them.

It's just a memory aid. I'm getting old and I don't retain things like I used to :)

Loswaith said:

Is it just me being evil or am I not the only one amused that a cheat sheet is useful even with all the bits designed around the need to not have them.

It's one of those things that is useful until you have played a few times. It's like having copies of the dice symbol chart. Handy to reference until you get familiar with the dice, and after that only used occasionally as a reference.

Oh I love cheat sheets, most of what 3ed ed offers on cards I actually have on cheat sheets for the Equivlent in second edition including much of what would corelate to those things Nezzir listed above as well.

I find them practically invaluable but still find it quite amusing that none were made, though maybe they are holding that off for a GM pack and Screen.

Damage:
(Str or Agil) + Weapon CR + Card effects

Isn't the Damage Rating used, not the Critical Rating, to claculate damage done?

FunkBGR said:

Damage:
(Str or Agil) + Weapon CR + Card effects

Isn't the Damage Rating used, not the Critical Rating, to claculate damage done?

Doh! Typo - thanks for catching that. Should read 'DR'

I have updated the OP with a PDF version of the corrected cheat sheet. It also contains the current community generated errata.

NezziR said:

I have updated the OP with a PDF version of the corrected cheat sheet. It also contains the current community generated errata.

Muahhahhahaha gran_risa.gif

Downloaded, reading in progress... waiting for the core box... waiting... still waiting... dammit how long do I have to wait llorando.gif

Sunatet said:

NezziR said:

I have updated the OP with a PDF version of the corrected cheat sheet. It also contains the current community generated errata.

Muahhahhahaha gran_risa.gif

Downloaded, reading in progress... waiting for the core box... waiting... still waiting... dammit how long do I have to wait llorando.gif

come fly out to Portland, OR. I'll let you browse through my box, and I'll even run the demo for you if you want. gran_risa.gif

muahaha demonio.gif

dvang said:

come fly out to Portland, OR. I'll let you browse through my box, and I'll even run the demo for you if you want. gran_risa.gif

muahaha demonio.gif

Hehhe, easy to say lengua.gif

Fly half of the world not speaking english (writing is not speaking, You don't want to hear me speaking english lengua.gif).

Some chaos cultists could kidnap me, and sacrifice my liver (I like my liver, we are very close) to the dark gods before I could get to the right place preocupado.gif

You should add the maneuver list:

Assist

Exchange a talent

Interact with the Environment

Manage Equipment: (Sheath, ready, load weapon; draw something from a pack; sling/unsling shield)

Mount/dismount from horse/goat (if halfling or from Talabecland)

Movement:

* Change range increment

* Engage/disengage

* Move within close range (e.g. stand up from prone)

Preparation

Use Skill

Yeah, I've been considering that. I'm thinking of adding (divine and arcane) casting sequences and manoeuvre blocks on a third page. I need more to fill it up though. Still thinking about it.

Very nice gran_risa.gif

Looks a lot better than before (background in previous version made the text hard to read - looked cooler than the text lengua.gif).

If I may suggest something Nezz, try to add more space between the text and edges of background in the next version (parts of the text overlaps with darker parts of background).

Sunatet said:

Very nice gran_risa.gif

Looks a lot better than before (background in previous version made the text hard to read - looked cooler than the text lengua.gif).

If I may suggest something Nezz, try to add more space between the text and edges of background in the next version (parts of the text overlaps with darker parts of background).

Will do. I'll try and lighten it (the background) up a bit too.

Thanks NezziR one more time, It's good to see some fan made material. This Cheat Sheet will be in use I think, especialy at the first sessions with this nes gougeos game like WFRP.

Outstanding job NezziR!

I created a cheat sheet for a K&Co product and they added it to their official download page. Would be great if FFG would do this with your sheet.

::hint:: ::hint::

Glad you guys like it.

Both the tracker and quick reference have been updated.