Imperial Fleet Thoughts...with Jack Handy

By Blacksyte, in Star Wars: Armada Fleet Builds

I'm a fairly seasoned player, who know's his local meta fairly well. I've been flighting double ISDs with mass fighters for a while and am looking to change it up. I've still got a good number of fighters on board. I've never had success with the Rhymer ball; so I've come up with this. It's probably pretty standard, but just wanted to see what people who've played something similar thought about it.

Imperial (396/400)

Flagship:

ISDII - Ozzel

Intel Officer

ECM

Gunnery Team

XI-7s

Leading Shots

Avenger

(176)

GSDI

Ordinance Experts

Engine Techs

Proton Torpedos

Demolisher

(83)

GSDI

Ordinance Experts

Proton Torpedos

(65)

Fighters:

Howlrunner

Tie Adv x1

Tie Int x 4

(72)

Objectives: Minefields/Contested Outpost/Gunnery Teams

Edited by Blacksyte

I like it. I might ditch Avenger as first turn would be nice ensure and a 9 point bid would help.

Your last objective do you mean Advanced Gunnery? Also do you know this cant be allocated to your ISD as it won't benefit due to the new FAQ ruling. You could of course make either GSD get the benefit but it isn't optimal if an MC80 get the benefit too on the opposing side.