Kavil vs. Contracted Scout

By Slugrage, in X-Wing

So by now, we've all looked at the new Contracted Scout. How about in comparison to Kavil? Sure, Kavil excels at having his out-of-arc turret attacks, but the tale of the tape just of matching abilities we see the 33-point Scout against the 32-point Kavil.

Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Kavil (24)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Scout is generic, brings a PS of 3, 2-dice primary turret, 2 Agility, a large base, 5 Hull, 4 Shields, and the asymmetrical dial that has two S-Loop, one being white.
Kavil is unique, brings a PS of 7, a 2-dice forward arc primary, 1 Agility, a small base, 5 Hull, 3 shields, and a decent if uninspired dial. Needs a turret to be added to make use of Kavil's pilot ability.

Does the 4-point difference in the PS make the difference to anyone, with or without the small base? Or does the generic EPT, PWT, SLoops, 1 extra health balance against the large base and wonky dial options? Really, the Dorsal Turret, Blaster Turret, or TLT works well with Kavil in my experience and even the ABT works if you can catch someone at Range 1 and Out of Arc.

What about throwing the ABT on Kavil, and bringing two Scouts? Any thoughts on that?

Being able to shoot sh*tty shots out of arc is better than not shooting out of arc. Add in a big base barrel roll, relative immunity to blocking compared to ps7 and the ability to clear stress in this lifetime and Kavil feels always worse for this purpose.

I've been wanting to try a 34-36 point Kavil built like a U-Boat Scout.

Kavil (24)
Deadeye (1)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Total: 34

Siwtch out the Torpedo for a Proton Torpedo or the Autoblaster for a Dorsal Turret.

I suspect that the decrease in mobility and durability will outweigh the advantage of a higher PS and a small base. N'Dru and Kavil and whatever else you can fit into the other 40ish points can provide a fairly solid alpha strike at a higher PS than 3 contracted Scouts do.

I think the problem here is that Kavil is so easy to drop.

I think the problem here is that Kavil is so easy to drop.

That's always the problem with the high PS Y-Wings and B-Wings.

I think I would consider using this as a comparison:

Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Kavil (24)
VI (1)

Dorsal Turret (3)
Plasma Torpedoes (3)
Extra Munitions (2)
Unhinged (1)
Guidance Chips (0)

34 kavil with PS9 and green 3's vs 33 uboat is something I would prefer. definitely if you play it with 2 uboats by it's side :)

Kavils solo'd whole lists for me before the fact you want to be out of arc means you can be unpredictable making him hard to block.

No one's dodging a four attack tlt with marksmanship, last game I flew him he took out talonbane and emon for me.

Sure not the best ace out there but played well he can pull his weight.

Kavils solo'd whole lists for me before the fact you want to be out of arc means you can be unpredictable making him hard to block.

No one's dodging a four attack tlt with marksmanship, last game I flew him he took out talonbane and emon for me.

Sure not the best ace out there but played well he can pull his weight.

Kavils solo'd whole lists for me before the fact you want to be out of arc means you can be unpredictable making him hard to block.

No one's dodging a four attack tlt with marksmanship, last game I flew him he took out talonbane and emon for me.

Sure not the best ace out there but played well he can pull his weight.

Kavil himself can be sweet but using him as a replacement torpedo scout is surely folly.

I was looking at the Torpedos as added threat to Autoblaster Kavil. R4 works well enough with either of those attacks.

The thing is how are you comparing them. 1:1 I think the scout takes it hands down but if you are comparing a 3rd scout to Kavil I think Kavil makes more sense. The large base is a good thing for a single scout but 3 large bases can make flying them a nightmare. I can cover more area much easier with Kavil and 2 scouts as I have one ship that can fly near obstacles and isn't obviously on a NASCAR track.

Kavil

Predator

Blaster Turret

Overclocked R4

Fully modified 4 die attacks out of arc.

I'd drop the Extra Munitions. Just fire off the one Torpedo then kite around with a dorsal turret.

Kavil (24)
Veteran Instincts (1)
Dorsal Turret (3)
Proton Torpedoes (4)
Unhinged Astromech (1)
Guidance Chips (0)

Total: 33

View in Yet Another Squad Builder

Edited by Jo Jo

Drea's a better comparison, and her torps are more likely to stick than a Scout's (due to her friend Smiley). You'll have a better time if you can dump a TL on her via Manaroo since she doesn't have Deadeye, but she's still the best torp carrier in the game.