So by now, we've all looked at the new Contracted Scout. How about in comparison to Kavil? Sure, Kavil excels at having his out-of-arc turret attacks, but the tale of the tape just of matching abilities we see the 33-point Scout against the 32-point Kavil.
Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)
Kavil (24)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)
Scout is generic, brings a PS of 3, 2-dice primary turret, 2 Agility, a large base, 5 Hull, 4 Shields, and the asymmetrical dial that has two S-Loop, one being white.
Kavil is unique, brings a PS of 7, a 2-dice forward arc primary, 1 Agility, a small base, 5 Hull, 3 shields, and a decent if uninspired dial. Needs a turret to be added to make use of Kavil's pilot ability.
Does the 4-point difference in the PS make the difference to anyone, with or without the small base? Or does the generic EPT, PWT, SLoops, 1 extra health balance against the large base and wonky dial options? Really, the Dorsal Turret, Blaster Turret, or TLT works well with Kavil in my experience and even the ABT works if you can catch someone at Range 1 and Out of Arc.
What about throwing the ABT on Kavil, and bringing two Scouts? Any thoughts on that?