The imperial Raider class corvette.
It has blue dice and black dice, whereas the Gladiator is usually twice as expensive and comes with red.
The gladiators attacks would be wasted against such a cheap target. And your not going to send a Victory or Imperial to deal with something as insignificant as transports!
(yes I am ignoring episode 4's falcon escape from Tatooine
*cough*
)
Flotillas have a scatter token.
So you will want something like Raider I's with sensor teams to fish for an accuracy or Raider II's with Leading Shots to reroll crap rolls of just hits and crits.
You can torpedo in at high speeds and literally smack the flotilla for free damage with no consequences. Then next turn fire once and accuracy down that scatter and poof! 1 shield damage and 2 more hull damage and the flotilla is dead, and you torpedo into the next one. If they are supporting squadrons, you have your 2 dice AA attack and can prevent them from fleeing by tying them down, or preform a free shot against one, depending on the title.
You also have your 2 evade tokens to use against the angry parent ships that are mad that you popped their transports. You should be at least at blue range, hopefully at red. If your traveling fast enough, you potentially can also be obstructed because of a friendly officer.
Quad Laser Turrets is nice free damage against those bombers you just tied up who will be buzzing mad.
Or Tractor Beams to hinder the flotillas escape options. This is actually a very nice option because it gives you a long range "attack" to harass CR90's, Glad's, and Neb's before/after you strike.
But another aspect is the turn you strike, you drop the flotillas speed. You ram it, and then next turn you don't have to worry about activating your raider before the flotilla activates because generally it won't be able to move far enough to be out of range! (except you Ozzel, your cool). You can then move your important ships first, and the raider can should survive 1 round of bomber activity.
The targets you are going after can't really stop you, and your only 50 points if they decided to give it plenty of attention.
How about a visual example? (yes, I know, I need to update vassal... ![]()
... maybe another time though
)

(CR90's here are GR75's and the Glad is a Raider, yay proxies)
I foresee 2 general uses of these flotillas;
[B] really cheap flanking bomber activators (up to 3 per ship, at 18-28 points per pop is basement bargain deals) protected by a anti fighter rouge/intel to allow escape from a tie-up/escort to take hits. Thats one option, and they operate on the flanks of the formation. Those are the Raider's Targets.
The other use is to stay in the middle or slightly behind the formation [like A] (to prevent collisions) to either activate intercepting A-wings to halt bombers, be activation toggles, or provide the role of a cheap Tantitive4+Raymus+Projector pocket medic and give buffs to all of your ships. (but that combo can pass 2 tokens to different ships and give another ship 2 shield tokens so obviously not as good as that
)
Those are "forbidden fruit" and you should not send in your 50 point raider to kill a 18-28 point transport before being run over itself.
However, those first examples of flanking bomber walkers, yes, those are your targets.
After you pull it off first, your next game will be your opponent trying to keep his bomber walkers within blue range of his big ships, and force them to add another layer of things they need to think about, possibly causing them to make more mistakes or at least sub-optimal positioning simply because you have a raider to pop the 2-3 flotillas that had been planning on walking those generic bombers into your face.
In short, those evade tokens are there to protect you against retaliatory fire from the big ships that you deliberately kept at long range, while you target those pinatas. Previously we had them be useless once you make your attack run on said big ships, which generally we all agreed the little thing was rubish at doing (compared to the champ, Demolisher.)
Who knew the Raider might actually preform a role like its namesake? ![]()