Ok so, was reading the thread about Order 66 podcast, and saw how several people don't like the "rocket tag" concept of space combat. Now, to be honest, I've not done any space combat in my game, as my players haven't made pilot characters, and I frankly find player level stuff more interesting to run, not to mention easier.
But, if the name is actually, specifically referring to rockets being the problem, and it not just being a catchy phrase, couldn't you just have rockets be too clunky to chase small silhouette ships? I can only think of one example, from the prequel trilogy no less, where missiles were used on the starfighter scale. In the original trilogy, the only time they used a missile was against the Death Star, a cap ship.
So, for those more familiar with space combat, would house ruling "Torpedoes are cap ship only weapons, fighter combat is blaster only" fix the problem?
Seems to me that would help mitigate the "rocket tag" aspect of the combat, without having to do any major revamping of the combat rules. Basically, "If your silhouette is small enough to do acrobatic maneuvers, you are too small to try and hit with a rocket"
Thoughts?