TAP vs A-Wing, as which has the superior Procket builds.
Interestingly, both have the ability to throw 5 Prockets into a list, or 4 with buffs.
And I use Interestingly quite wrongly, but I digress.
Often.
Anywho, we first have the low PS variants:
P rototype P ilots + P rockets + G uidance C hips
vs
S einar T est P ilots + T itle + P rockets + G uidance C hips
So, on this level, we can actually strike out that which is identical in the builds, which leaves us with Prototype vs Seinar + Title, which boils down to:
- The differences in Dials
- The differences in Pilot Skill
- The differences in Actions
On the Dials:
Both are capable of the same blinding speed, unless stressed.
Both are capable of green turns/banks/forwards.
Speed 1 turns/banks are extremely powerful, particularly when combined with actions, as they let you maneuver more nimbly than your opponent, thus taking control of the center of the 'whorl of combat'.
Speed 2 turns/banks are less potent, but more utilitarian: when what you need is a 3, you'll happily make do with a 2.
However, until such a time as we're dealing with a self-stressing upgrade, the Greens are mostly identical to the Whites.
The TAP has one more maneuver than the A-Wing (two more if you exclude reds), and so I'm giving it the win on the 5 Procket level.
On the Pilot Skill:
Normally, I'd be screaming all day about how 1 is often superior to 2.
However, we really don't want to be shooting last in an Alpha-Strike meta. 2 wins, for now.
On the Actions:
TAP with the Title gets to do any of the actions of the A-Wing, with two more bonuses.
It comes with Barrel Roll, which is amazing when you add it to the 1 and 3 turns (making them .25 and 3.75, respectively?).
The Evade action is tied to the Target Lock action. The fact that you can't when you can't TL isn't so bad as to outweigh the awesomeness of being able to do Both when you can.
G reen S quadron P ilot + P ush the L imit + A daptability + P roton R ockets
vs
B aron of the E mpire + P ush the L imit + P rockets
Why yes, you can swap Rage and Autothrusters for Push the Limit, if you wish. It works better vs higher PS pilots than you, and gives you Autothrusters for the entirety of the game. Whoozah!
Once the GSP has Adaptability, it matches the PS of the BotE, but with the added benefit of being able to be PS 2 if that is somehow better for the match-up.
Moreover, at this level, both ships now have the self-stressing mechanics that render those Greens as relevant.
So, how does a ship behave after unloading a pile of stinking white death on an opponent?
The A-Wing's greens are more versatile for chasing, but if you're looking to keep at the knife-fighting / blocking game, the Barons' greens win out.
Amusingly, the Baron of the Empire likes Push the Limit far better than the A-Wing does, due to how well Boost and Barrel Roll stack with that 1 turn; an option that TIE Interceptors wish they could execute more often.
Edited by DraconPyrothayan