So, I just played my first ever scum squadron today, and it went remarkably well, all things considered. I won both games I played, but I want to be sure my friends and I didn't misinterpret Drea's ability.
So, my squadron was quite simple. Drea with Proton Torpedoes, Extra Munitions, and R4-B11, Kavil with Blaster Turret and R4 Agromech, and Guri with Wired, Virago, Sensor Jammer, Inertial Dampeners, and Autothrusters.
So, say Drea gets a Target Lock on a Z-95. She spends said Target Lock to fire her Proton Torpedoes, triggering her ability. She takes a stress, then acquires another Target Lock on the opponent. She then uses this new Target Lock to modify her torpedoes, triggering her ability once more, adding another stress and granting her an additional Target Lock. After the Z-95 rolls its dice, Drea once again spends a Target Lock with R4-B11, forcing the Z-95 to re-roll its defense dice, once more triggering Drea's ability so she can take one more stress to gain a Target Lock one more time. The end result is a dead Z-95 and a Y-Wing with three stresses piled up on it.
Was all of that done correctly? I realize Drea's ability did not need triggered that final time, as the Z-95 died when it re-rolled its dice, but I took the Target Lock as soon as the first was spent, but before the Z-95 actually did the re-rolls. Was anything done incorrectly? If not, I've got to say, I really enjoy flying Drea, and can't wait to try her with Guidance Chips.
Kavil was also a blast to fly with his Blaster Turret and R4 Agromech. 4 dice with a Target Lock as long as the shot is in range 1-2 and outside his arc!
For those who are curious, the squad I flew against was Kavil with Twin Laser Turret, Engine Upgrade, Push the Limit, and Unhinged Astromech, Guri with Push the Limit, Advanced Proton Torpedoes, Virago title, Autothrusters, Advanced Sensors, and Inertial Dampeners, and a Binayre Pirate with Cluster Missles. Both of our squads maxed out at 100 points, and I won the dice roll, so I gave him initiative. Made it pretty easy for me to get target locks and outmaneuver him. My Drea managed to one-shot his Binayre Pirate, My Kavil took out his Kavil with just two shots, and my Guri took out his Guri with some careful maneuvering. Didn't even have to pop the Inertial Dampeners.