Han's Pirates

By wolfpack95, in Star Wars: Armada Fleet Builds

For your consideration...

AFII A

  • Admiral Ackbar
  • Raymus Antilles
  • XI7

CR90A

  • TRC
  • Jaina's Light

CR90A

  • TRC

CR90A

  • TRC

Han Solo

5 x YT2400

TOTAL POINTS - 393

Objectives:

  • Most Wanted
  • Hyperspace Assault
  • Superior Positions

I played this list tonight. I had some success, but I would like feedback, such as thoughts on potential shortcomings or improvements that could be made.

The weakness is if you loose the admiral so I would suggest ECM on the AFII and maybe swap XI7 for gunnery teams to get 2 shots out the same side arc.

The flagship can control 3 fighters happily so you could swap out 3 YT2400s for say 2 X-wings and Jan. This would also save you a ton of cash not having to get hold of 5 Rogues sets.

Thanks for the feedback, Mad Cat.

Let me provide some context how I have flown this list and how I envision this list.

My goal for this list build was to max out squadron points, using Rogues only. By using Rogues, I free my capital ships from having to use commands to push fighters. (Also, I have 5 Rogue packs. So I have the squadrons necessary to build this.)

The capital ships will stay at long range, if possible, from my opponent's ships, sniping as I circle the table. The Rogues will engage any capital ships that my opponent pushes forward. (The YT's and Han, collectively, can engage and destroy any Raider, GSD and can destroy all Imp fighter types in 1 turn. Against VSDs and ISDs, they can knock off the shields from 1-2 sections, making it easier for my capital ships to start dealing damage cards. They can also supplement damage being done by my capitals ships.)

On latter turns, the AFII will spawn repair tokens. With Raymus, the AFII can have 6 engineering points to remove damage cards/add shields.

I considered Gunnery Team for the AFII, but wanted to keep my initiative bid low(er) and felt that being able to prevent more than 1 damage being shifted to non-target hull zones was more important than getting a potential 2nd shot from same arc. Especially since I would have a CR90A w. Jaina's Light behind the AFII firing into the same target, and potentially all 6 Rogues attacking it, too.

Anyway,...keep the feedback coming. Thanks!

Edited by wolfpack95

I would try fire lanes out. Put two tokens on one side, and the other on its own in an obstacle blockade on the other side of the map. Quite often Jaina gets to circle picking up 15pts per round uncontested.

Also in this fleet x17's is pretty pointless when your enemy will just redirect 3 damage from trc's to their adjacent shields.

I would try fire lanes out. Put two tokens on one side, and the other on its own in an obstacle blockade on the other side of the map. Quite often Jaina gets to circle picking up 15pts per round uncontested.

Also in this fleet x17's is pretty pointless when your enemy will just redirect 3 damage from trc's to their adjacent shields.

What would you suggest as a replacement, if any?

Its already been suggested, gunnery teams or ECM

Have you tried this against some of the more traditional Ackbar lists? I found that Ackbar CR90’s seriously struggle to match their own value in enemy assault frigates because the enemy arcs are so big (and thus difficult to consistently hide from – unlike Imperial arcs where the CR90’s strengths play to the imperial weaknesses).

Put another way, how do you think you would go against something like:

AF2 (Ackbar, gunnery team, X-I7)

AF2 (gunnery team, X-I7)

AF2 (gunnery team, X-I7)

5x YT2400

1x Han

399

A more extreme version can cut most of the fighters for a fourth AF2.

Having tied similar things to you, and going against things similar to the above I found it really hard work……the AF2’s just chew up the CR90s too easily. You can generally hide from one, but the other two get you.

I haven't played against a 3 x AFII list like that, Boothy. The 4 x AFII list is intriguing.

In my current meta, I have played against mostly Imperials, and your assessment of Imp arcs was spot on. I have played an Ackbar list with 2 x AFII. It was tough sledding, but surmountable.

Thanks for the suggestions, Boothy. I will try them out.

I ran a similar list but I used MC30s instead. It's very powerful, very fun to fly, and completely folds to the list people talked about above. If you're going to a tourney with more than 4 people you WILL see one of those lists and you will probably fold to it. Unless you have some plan or practice to deal with it.

If you do let me know. I need the secret.

I ran my original list during my FLGS's Armada League tonight. I was hoping that my opponent would run his 2 x AFII & 1 x MC80 Ackbar list to test some of the post above, but he ran Imperials (1 x ISD, 1 x VSD, 1 Raider I, 1 Raider II, Bossk).

I was 1st player and selected Intel Sweep. He selected the Raider I as his objective ship, and I selected one of my CR90As.

My Rogues destroyed his objective ship on Turn 2, then destroyed his other Raider on Turn 3. One of the YTs destroyed Bossk on Turn 4, and I picked up a 2nd objective token (which my opponent could no longer capture b/c his objective ship was destroyed). On Turn 5, my whale and all of the Rogues destroyed his ISD. I had lost 1 YT. On Turn 6, I moved my Rogues out of range of his VSD so that I would not lose any more. My other ships were circling around, but out of range.

After 2 games against Imps and having great success with this list, I am very interested in playing against a list with 2+ AFIIs.