Since Green Knight was kind enough to give us an extension of wave 3 ships for Vassal, I thought I might start the discussion on what rules to apply to those ships. My intent here is to come up with a standard we as a community can use for Vassal while we wait for the actual release. Here's my first draft.
First off, let's start with the confirmed.
Toryn Farr
Officer
Rebels only
7 points
When another friendly ship or squadron at distance 1-3 is attacking, it may re-roll one blue die.
Agent Kallus
Officer
Imperial only
3 points
When attacking a unique squadron, add 1 die of any color to your attack pool
Bomber Command Center
Fleet Support
8 points
When a squadron with Bomber at distance 1-5 is attacking a ship, it may re-roll 1 die.
Repair Crews
Fleet Support
4 points
On Repair Command: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1-2.
Comms Net
Fleet Support
2 points
After the Reveal Command Dial Step, you may remove 1 command token from this ship to assign aa matching token to another friendly ship at distance 1-5.
Now the speculation, starting with the movement chart for both ships and their variants:
Manuever Chart
Speed 1) II
Speed 2) I II
Speed 3) I I II
And now the ships:
Gozanti Assault Carriers
Points: 24
Front Armament: 1 blue
Side Armament: 1 blue
Rear Armament: -
Anti-Squadron: 1 blue
Hull: 3
Front Shields: 1
Side Shields: 1
Rear Shields: 1
Command: 1
Squadron: 2
Engineering: 2
Upgrades: Title, Officer, Fleet Support
Gozanti Cruisers
Points: 21
Front Armament: 1 blue
Side Armament: 1 blue
Rear Armament: -
Anti-Squadron: 1 black
Hull: 3
Front Shields: 1
Side Shields: 1
Rear Shields: 1
Command: 1
Squadron: 1
Engineering: 2
Upgrades: Title, Officer, Fleet Support
GR-75 Combat Retrofits
Points: 22
Front Armament: 1 blue
Side Armament: -
Rear Armament: -
Anti-Squadron: 1 blue
Hull: 3
Front Shields: 1
Side Shields: 1
Rear Shields: 1
Command: 1
Squadron: 2
Engineering: 2
Upgrades: Title, Officer, Fleet Support
GR-75 Transports
Points: 18
Front Armament: -
Side Armament: -
Rear Armament: -
Anti-Squadron: 1 black
Hull: 3
Front Shields: 1
Side Shields: 1
Rear Shields: 1
Command: 1
Squadron: 1
Engineering: 2
Upgrades: Title, Officer, Fleet Support
I bounced this in private messages with a few other folks before posting. Below is my reasoning for points. If it seems a little disjointed with the rest of the post, that's because it's just a copy and paste job.
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We clearly know what the Gozanti class Assault carriers and the GR-75 Combat Retrofits are bringing us as far as stats. We also have a good feel for the other variants, but no confirmation of command, squadron, and engineering values. I have a feeling we'll see the Gozantis Cruisers and the GR-75 transports have a squadron command of only 1. That gives them a niche for making them dedicated to things like repair crews that distinguishes from the squadron centric versions.
Now for points. I'm going to use the GR-75 Combat Retrofits as the baseline and compare it to the CR90B. First of all, we can deduct around 9 points based on the AFIIa vs AFIIb precedent (+1 squad, -1 blue front and -1 blue squad from A to B), which is roughly comparable. I'll count the squad dice difference as dropping a blue off the side. However, since we all mostly agree the AFIIa is a bit overpriced, let's call it a 7 point drop.
We then drop a further blue from the front and side. I'd call that another 6 points. Then there are the reduced shields and hull. I'd give it 5 points for the reduced shields and 3 points for the hull. Finally, I'm going to consider the scatter token an upgrade from the redirect and evade, and charge 4 points for it. I'm going to ignore the upgrade slots and speed/manuever since I think they're about a wash.
That puts my estimate at 22 points. From there, the GR-75 Transports would probably be 18 (-1 squad, black AS, -1 blue front). I would put the Gozantis Assault Carriers at 24 (+1 blue sides) and the Gozanti Cruisers at 21 (-1 squad, black AS, +1 blue sides). These are a little narrower in value compared to the costing from the CR90 to account for the diminishing value of such lightly armed craft. For example, the Gozanti Assault Carriers should cost 25 if I go my valuation of 3 per blue die, but it didn't feel like it was worth 3 more points than the GR-75 equivalent.
Edited by Truthiness