Very simple, concise I like it. Thank you.
Lurtz's WIP (Carriers Gameplay)
Surely the ISD at least needs a buff to it's shields and hull. Unless you just want to watch the Rebels always win (I wouldn't judge you) ![]()
Well no, I have plans for ships in between the ISD and the SSD that will stack up well or surpass the Home One, basically thats my favorite ship so i started with it but its also the top dog for the rebels. The SSD by contrast will be what the Empire is looking at.
So in that sense yes the Home One should outperform the ISD.
So...
VSD < (ISD = MC80) < Home One < SSD
do I have that right?
maybe, to expand on this chain:
Home One < Bellator = MC80b (aka: Mon Remonda class) < SSD?
I'm not sure I like the free command anywhere on map for carriers. How about for a ship with the carrier upgrade the boosted comms. upgrade allows you the unlimited activation range?
Oh, Lurtz - by the way: I get most of my icons from Game-icons.net, but I play with them afterwards in illustrator.
I hear you on trying to condense keywords, but I chose to go with one aspect of the keyword for increased flexibility. Know that if you use KDY there is an option to NOT include the keyword rules text on a card, but it applies for ALL keywords on that card :/ ... perhaps I should change that.
Vogons - this is why I added the range to my verbiage ![]()
Well it goes like this Foas.
Battleship capabilities:
Victory-mc80-ISD-Home One-Allegiance-Bellator.
Arguably the Fast battleships of the Bellator Class should pack the biggest punch and Armour in the game for ships.
I did not include the SSD in that line because I have something special for it and I do not think It was meant as a fighting ship but a command and control ship rather.
The interesting thing there is that the Allegiance will have no squadron command because it was just a dedicated ship to ship combatant. Im not sure about the Bellator though as i couldnt find enough info on it.
The SSD will be the most powerul carrier, that im thinking of doing in the game.
I had not considered the Remonda yet.
Yea I would love to use KDY more but I like the original card layout/art to much, as I said to Cyan it would be awesome if you could incorporate that ![]()
Vogon, but if they dont get the free activation then we run back into the problem of not using the other commands.
And i see what your doing with Comm, because its not really worth taking when you can take carrier but i want to change as few of the original cards as possible
Edited by LurtzThere are two reasons why I don't use the original card style: I couldn't replicate it with enough quality for me to be happy and I didn't want anyone to ever come close to getting confused about what came from KDY vs FFG.
Have you tried Rogue Knights excellent templates? Its what I use, id say the quality is quite good.
As far as differentiation id say or watermark of some kind or a different backing like DA uses. Or both.
But thats up to you, I have zero knowledge in programming so.
And thanks for letting me know where you get those Icons! Very helpful and id rather not take a screenshot of your Keywords, when I can get them directly XD
Edited by LurtzOh, Lurtz - by the way: I get most of my icons from Game-icons.net, but I play with them afterwards in illustrator.
I hear you on trying to condense keywords, but I chose to go with one aspect of the keyword for increased flexibility. Know that if you use KDY there is an option to NOT include the keyword rules text on a card, but it applies for ALL keywords on that card :/ ... perhaps I should change that.
Vogons - this is why I added the range to my verbiage
I was talking about for the command carrier titles for ISD, and M80. The way the card is written boosted comes as part of that title. I'm just saying that if your playing a command carrier boosted comms. allows you to activate Squadrons anywhere on the map.
How does this look for modified Radec.
Wow! Tonnes of keywords in there! Very expensive also although doubtless worth it. Those two new keywords are very nice, really like them, especially the Large keyword.
The independant keyword is another nice addition.
Independent and Large definitely help to balance it out. I like them. For clarification on the 2 rerolls, would that count for AA attacks coming from a ship as well? It's a keyword within a keyword but maybe, to save space, you could word it like this:
"Large: You have Heavy. In addition, Squadrons attacking you may reroll 2 dice."
yes it would. Large in basically the next step up from heavy yea, I could do that, cannons is also quite similiar but to me id rather just have the full written out explanations so there is no confusion.
The Independent was a really good idea, especially for a mercenary faction. Though I cant take credit for that one. That was Dras's doing ![]()
Man, so many ways that Double Turbolaser is mean...
It feels more confusing. Like. My squadron dial no longer activates what my squadron value is. Why not just leave the portion about the squadron command out?
Edited by WuFameWell I like the versatility this gives. Like being able to say, Ill make this ship into a balls out dedicated carrier or to be more ship to ship focused.
If i take out the squadron upgrade than I just make the ships have higher squadron command, I dont know if I want to do that.
With this the goal would be for instance for Home one to have 10 squadron command with this upgrade and only 6 without. however If I just make it so that this gives a strait increase to squadron AND you get free activations, that doesn't solve the squadron command being overpowered.
If you can think of a way for that outcome to be the case?
So wait - you think the free activation being anywhere on the board is a good thing? I whole-heartedly disagree.
to quote myself: Before you reveal a command dial, you may activate a number of squadrons at close-medium range equal to your squadron rating.
(as an aside, it may even make sense for it to be Half your squadron rating instead, but I digress).
This addresses two things:
1) Even if you had Boosted Comms, the squadrons here in activated would not affect this because Boosted Comms is triggered by a squadron command. THIS occurs BEFORE the command dial is revealed, thus, even with Boosted Comms, you would be restricted to short-medium range for these pre-dial activation. To me, this is a good thing.
2) You're effectively (but not literally) doubling (or 1.5x multiplying) your squadron rating for the purpose of activation.
Furthermore, this encourages you to use the Squadron command dial, but does not over-sweeten the pot to keep spamming it. Yes, I used an engineering command on my carrier, but you know what? I can still push some squadrons around because its a fecking carrier.
Edited by FoaSHmm, I like the idea of somehow combating the over powering ability of squadron commands for carriers with this upgrade.
However the point is to emulate WW2 style doctrine and mechanics. The carriers should be able to at all times maneuver there forces at all ranges on the map.
effectively almost half of your fighter forces will be concentrated in short-long range with that. What that does is limit the possibilities of the player to make tactical maneuvering decisions.
It would be hard for instance to have a 'midway' scenario where one player has overextended there airforces and the other player takes the opportunity to hammer the carriers.
Technically this ship is not cannon, however I like it and it is again something I use in Role Playing. feel free to give me your thoughts.
It was designed for the old X wing/tie games I believe.
If you feel like learning about it.
http://xvtedicion.es/basededatos/ingles/c_vehiculo_ing.php?id=75
Edited by Lurtz
Refined the Home One and Allegiance classes. Gave the Allegiance its correct cost.
**** man...that star destroyer makes the ISD 2 look pedestrian!
For concentrate fire, how about an upgrade card along the lines of.
When you use a squadron command dial, you may fire twice out of any zone. This is instead of the extra die and has no restrictions. This card would be expensive and only be available on large ships.
A new squadron too. http://starwars.wikia.com/wiki/IR-3F-class_light_frigate
I didn't even know about this thing till the other day. Its interesting, however the main reason I did it up is because I have a (Star Citizen) Retaliator at Armada scale that I can proxy for this thing
Ill eventually also do stats for the Tali for those interested in that as well.
However there wasnt any color art on the internet of this thing, the only bit I could find was the line art on the wiki. So I gave that a coloring and im fairly happy with the results but if anybody finds a nice colored copy link me that bad boy please ![]()
Edited by Lurtz


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