Haven't posted in quite awhile, life often gets in the way.
For those interested im still doing my Tie aces tutorial, though I hardly think any tutorial I could write up would be necessary at this point. Beyond excellent stuff coming out of this community.
Just playing around with rules ideas and such, so everything here is WIP though I would appreciate whatever opinions anyone wants to offer.
Also anyone may use anything I post without my permission for whatever they want.
The Concept:
As we know Star Wars was heavily inspired by and based on WW2, especially the space combat. Thats the line of thinking with these new objectives and game mode which take into account mainly the original trilogy and my own knowledge of WW2 naval engagements.
Custom Ships:
List of Cards:
Allegiance Class Star Destroyer
Updated Upgrade Cards/Bellator Class Star Dreadnought
The reference card, If anyone has a higher resolution Jpeg of a reference card I would love to get that from you
The Navigation Objective card for Fleet games.
Defense Games.
And Assault.
The real meat of this game type requires that you have 1 or more ships with the carrier modification title. Mainly when creating these the ISD, Mon cal Liberty Types, Home One, and the SSD were what i had in mind.
This is what I feel the Home One from ROTJ actually was, which is to say more of a control and command ship and the foil to the Empires SSD. as such she is a very powerful ship but no more offensively minded than the MC80 assault variant. Though I may give it just slightly beefier offensive stats. Obviously it would be better if you also used a model that is more in scale with the actual Home One, I recommend Mels great substitutes https://www.shapeways.com/product/CCH98BCNU/armada-home-one-quot-3-2-km-version-quot?li=shop-results&optionId=59051579
Though a 12' model would have been ideal for the 3.7km relative scale model especially for what i would want to do with the carrier mechanics the 10' model he has made is worlds better than the rinky dink but very detailed FFG model. You could go balls out with the big 18' model witch is closer to real scale than relative to the ISD but I wouldn't recommend it for table space.
And if youd like to check out what the 10' one looks like for comparison, and painted. check out Matt's awesome job here.
https://boardgamegeek.com/thread/1346338/mel-miniatures-custom-3d-printed-ships-and-squadro/page/23
That said I would love some feedback on this boy if you have any, or if youd like to posit some criticism im all ears.
This doesnt actually have to do with the carrier mechanic or gameplay but is just something i put together. Mainly for my roleplaying games. Radec is an antagonist and Bounty Hunter much like Boba in my games.
A few things to note, i've never actually played the SWTOR rpg game this ship was designed for but I did a bit of research to see how she might be stated, the only thing i might consider changing atm is adding a new keyword along the lines of allowing fighters who shoot at her some amount of rerolls due to her size.
such as.
Large: Enemy squadrons attacking you get 1 reroll (this would be in addition to other rerolls).
Anyway thats it for right now let me know what you guys think.
Edited by Lurtz