I was wondering if 4 Attack Shuttles builds are something that is viable. Pretty expensive to own (requires 4 Ghost expansion!) but could it be the all around good build for rebels?
I was toying with this idea:
"Zeb" Orrelios (18)Autoblaster Turret (2)Intelligence Agent (1)Ezra Bridger (20)Push the Limit (3)Autoblaster Turret (2)Jan Ors (2)Sabine Wren (21)Lone Wolf (2)Autoblaster Turret (2)Intelligence Agent (1)Hera Syndulla (Attack Shuttle) (22)Veteran Instincts (1)Autoblaster Turret (2)Nien Nunb (1)Total: 100
They all have Autoblaster turrets to deal with the low hp aces and the 4 having one create quite a large zone of danger, kinda like a mine field.
Zeb: He is mainly there to be there I guess. With Intelligent Agent he is useful to the other shuttles to know where to barrel roll (or boost for Sabine).
Ezra: The tank of the group. PTL + Jan Ors allow him to be stressed and get 2 evade tokens, making him quite undestructible against most attacks. He is gonna be on the front of the group.
Sabine: This is the one I am not quite sure how to build her. A second Intelligent Agent in case Zeb goes down and Lone Wolf because I think Sabine with her ability is more a flanker that is not with the group.
Hera: PS9 (and Inteliigent Agent from Zeb) allow her to play on the ground of Whisper and Soontir. Nien Numb allow her to either slow roll or rush toward her target.
What do you thinks? Could this survive UBoats, Double Ghost, 4TLT, PalpAces and CrackSwarm? Or it is doomed to fail?

