Marcy has Special Modifications...

By Maelora, in Star Wars: Edge of the Empire RPG

How do the slicing rules look? Do they look like they'll play quick while also giving the slicer a significant impact at the table?

Haven't really delved into them yet, but we have a dedicated Slicer, so I'll try them out soon.

There's two pages of how to adjust difficulty, and way to set up 'backdoors' to come and go more easily. It talks about 'slicer signatures' by which one might be tracked, and suggests how you can use NPC slicers to do Shadowrun-style matrix battles, using things like Defensive Slicing and Master Slicer.

Awesome! Thanks so much!

Anyway... what do you guys wanna know...?

If it's not too much trouble, could you please post a high resolution scan of Pages 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 and 40?

Um, I have to shower and fix dinner. I'm a working gal.

How about a picture of a badass penguin instead?

Angry+Penguins.jpg

I have been wondering if they will re-print the armor crafting rules or if I will still need to pick up the book those are in as well.

I guess so - these have rules for weapons and droids, but they use a very similar system.

How does one start with a companion droid? Are they cheap enough to buy just with stating credits?

Like everything else, you gotta pay for quality.

The cheapest option is 600 credits, for a Monotask Droid with 1 in all stats. The next one is 3500 credits, and you can splash out 32500 for a Restricted combat droid that is 4/3/3/3/1/1.

I guess you could start small and start upgrading it from the off, or hope you have a GM prepared to give you some freebies. I personally wouldn't be against starting with a workshop full of scrap instead of a ship, so a starting tech can get stuck in to making his Beffie-bot right away.

Random odd question: any of the spec trees have weird connection layouts? Like the Gambler? I always find those interesting.

Me too. It drives some of my players nuts, though!

Not really here though. Droid Tech is essentially two trees that only join at the bottom.

Same with Modder - general modding is one tree, and Signature Vehicle is the other.

Cyber Tech is all connected, aside from at the bottom, where Dedication is separated from Supreme Overcharge.

Edited by Maelora

Okay, I'm taking a break now guys. I'll pop in later if you have more requests.

Edited by Maelora

One more free maneuver I assume?

Yes, sorry. Just like Xexto, I think?

That is literally exactly how I built them for my AoR game last summer when a player wanted to play as one. My notes:

Brawn 3, Agi 1, Cunning 1
Resilience 1
Multi-limbed (same as Xexto)
lol. That is encouraging; I did something "right" :-D

Okay, I'm taking a break now guys. I'll pop in later if you have more requests.

Thanks for giving us the exclusive :) I'm so excited for this book, even more than I was before...

I would like to talk more about the about the actual topic sentence... ;)

LOL

(Sorry, with everything going in the world, and even here on the forum, couldn't resist a little harmless juvenile humor!)

Edited by R2builder

How does the Cyber Tech spec look from the standpoint of a Droid Technician? Does the "use repair patches to heal" talent have any benefit for a droid, and if not, can it be easily avoided while progressing through the tree?

Are they any new ship or vehicle attachments, rules for building ships or vehicles larger then sil 2, or stats for new ships and vehicles?

Are they any new ship or vehicle attachments, rules for building ships or vehicles larger then sil 2, or stats for new ships and vehicles?

These are great questions, but I'm guessing they're going to be dealt with in the age of rebellion engineer book. Doesn't hurt to ask though!

Just picked mine up at lunch as well!

Are they any new ship or vehicle attachments, rules for building ships or vehicles larger then sil 2, or stats for new ships and vehicles?

There are rules for making weapons, droids, general gadgets, and even cyberware... but not ships, yet. Maybe a Shipwright will be a Spec for Engineer?

The ships in this book are:

Koensayr AD1S modular starfighter - with half a dozen modular options. Basically a snubfighter for Techies.

Sil 5 'CyberShop Ship' (don't try saying that when you're drunk!)

Corellian Deep Space Recovery Vessel L2783 (sil 5 salvage ship)

Vehicle mods are:

All Terrain Legs

Amphibious mod

Decoy Buoy

Encrypted Computer

Enhanced Repulsorlift

Enhanced Hyperspace Shields

Gunner Droid Brain

Laser Focusing Array

Overcharged Ion Engines

Pseudo-Cloaking Device

Secondary Transponder

Security Measures

Slicing Computer

How does the Cyber Tech spec look from the standpoint of a Droid Technician? Does the "use repair patches to heal" talent have any benefit for a droid, and if not, can it be easily avoided while progressing through the tree?

Good question. 'Engineered Redundancies' is like 'Blooded' in that it's useless if you are already a droid.

However, it's a first-tier Talent that doesn't connect to anything, so it's easily ignored. No other Talents are like this, thankfully!

So yes, Cyber Tech is perfectly valid for a droid who likes to upgrade himself. A cyber limit of 10 is attainable.

How do the slicing rules look? Do they look like they'll play quick while also giving the slicer a significant impact at the table?

Haven't really delved into them yet, but we have a dedicated Slicer, so I'll try them out soon.

There's two pages of how to adjust difficulty, and way to set up 'backdoors' to come and go more easily. It talks about 'slicer signatures' by which one might be tracked, and suggests how you can use NPC slicers to do Shadowrun-style matrix battles, using things like Defensive Slicing and Master Slicer.

Sorry, I've had chance to look closer and it's a lot more in-depth than what I suggested.

There's a few pages of new slicing actions, and ways to involve slicers:

New actions are:

Access System

Activate Security Program

Disable Security Program

Enact Command

Expel User

Lockdown

Trace User

and a whole table of narrative results.

So yes, you can now play a decker dogfight a la Shadowrun.

Rivet Gun

Rosie00.jpg

Subtitle: Rosie Big Daddy fomr Bioshock with a rivet gun

Like that?

Besalisks: High Brawn, low Agility/Cunning. High wounds, low strain. One rank Resiliance. Multiple arms gives them one more free maneuver per turn to maximum of 2.

Dugs: High Agility, low Presence. Low wounds and strain, one free Brawl rank. One rank of Defensive Driving talent.

Mustafarian: Two kinds. Low Presence, otherwise average. Standard strain, wounds, XP. They both get Twi'lek heat resistance. Northern ones get a free rank of Eye For Detail (suffer strain to improve Mechanics/Computers)

Southern ones get a rank of Enduring.

So do Besalisks and Mustafarian actually have a 1 and five 2s (average), or do Besalisks have a 4 and do Mustafarians have a 3?

So do Besalisks and Mustafarian actually have a 1 and five 2s (average), or do Besalisks have a 4 and do Mustafarians have a 3?

Mustafarians have Presence 1 and everything else 2.

Besalisks have Brawn 3, Cunning/Agility 1, and everything else 2.

Both have other stuff to make up for a sub-par stat line.

Weapon mods:

Custom Grip - Accurate, removes black dice. Harder to hit for anyone else using it.

Enhanced Xciter: reduce Crit by 1, Pierce +3, Restricted, might blow up on you

Gyrostablizer: Decrease Cumbersome up to 4, Barrage

Integrated Scanner: +2 advantage and remove 2 black dice on Initiative checks

Optimised Energy Cell: requires more Threat to run out of energy

Overcharged Actuating Module: Damage +2, two Threat will damage the weapon though

Rapid Recharge XCiter: Autofire, Inaccurate 1-3

Removed Safety Features: adds Boost dice to first shot, 2 Threat to run out of ammo

Secondary Ion Blaster: adds a Ranged Heavy ion weapon at +2 damage

Sonic Scope: shoot through solid objects, +1 Cool, Vigilance, +2 Precise Aim,

Stripped Down: Decrease Encumbrance up to 3, Setback dice when trying to search for weapon

Under-barrel Grapnel Launcher: does what it says at +2 Encumbrance so you can recreate the scene from the original movie to your heart's desire!

Vibro-Bayonet: Dmg +3, Crit 2, Pierce 2, Inaccurate, Vicious

Wow an attachment that adds auto fire! That's cool, if a little frightening

Wow an attachment that adds auto fire! That's cool, if a little frightening

I think these rules could get out of hand, if GMs handwave costs and rarity and Mechanics checks.

As with Keeping the Peace, the system is adding new things all the time. I think it's a great concept - it really gives Techie characters a real role in the game.

But I'm sure some munchkin somewhere will exploit the hell out of these rules to make a completely unbalanced 'ultimate weapon'.

The rules seem balanced to me, but as always, use with caution.

Edited by Maelora

But I'm sure some munchkin somewhere will exploit the hell out of these rules to make a completely unbalanced 'ultimate weapon'.

The GM giveth, and the GM sunder eth away!

How's the art?

The thing I'm slowly realising is just how balancing the difficulty to construct is. For a character to make the best of the best is going to take an entire campaign. Even a 5 Int 3 Mec min maxed knight level mechanic is just barely going to be able to make the best schematic, but it will have almost no bonuses. So they can make the lower tier schematics, but they are lesser equipment... Then there is sunder, and despairs, and Force Users with Move, and vehicle weapons, and customs officials, and space pirates, and mouse droids who gain a quirk of collecting shiny things...