How do the slicing rules look? Do they look like they'll play quick while also giving the slicer a significant impact at the table?
Haven't really delved into them yet, but we have a dedicated Slicer, so I'll try them out soon.
There's two pages of how to adjust difficulty, and way to set up 'backdoors' to come and go more easily. It talks about 'slicer signatures' by which one might be tracked, and suggests how you can use NPC slicers to do Shadowrun-style matrix battles, using things like Defensive Slicing and Master Slicer.