Mist Hunters anyone? anyone?

By wurms, in X-Wing

I see a lot of posts about the Uboats, TAPs, and Ghost. Where are the Mist Hunter flyers? Are people finding they fill a nice role? Any in tourneys? Are these the tanky jousters scum needed? I dont fly scum, but have one coming today, and will be facing a couple since my brother is a Bwing lover and recently switched to Scum and is all giddy with excitement.

Edited by wurms

Thanks, no.

Yes.

I've certainly seen 4LOM used to good effect, but I'm otherwise a little dubious. I'm going to try a couple of builds out though.

I really want it to be good, because I adore the model, it's a very nice design.

Misthunter is a bit outdated design-wise, apart from the named pilots

I made a thread about how these ships that can't do much more than maneuver and throw dice just aren't terribly exciting anymore (the Jouster is dead; long live the Jouster). The misthunter definitely falls into this category, regardless of how effective it actually is.

Contract generic hunters with the Torpedo Jumpmaster's ability to

  • fire off powerful, basically-fully modified 4-dice attacks
  • dance around the table with beautiful and beautifully bizarre dials (which have segnors! one of which is white :o!!!!)
  • executing massive large base b-rolls
  • block like aboslute bastards thanks to dial + b-roll (and option for int agent)
  • fall back on a cruddy PWT when needed

the scout simply does more, which makes the Misthunter one of the least exciting additions to Wave 8 :( (the new crew is arguably more exciting)

the exceptions to the misthunter's stiff profile would be

  • unique Misthunter title (b-roll, t-beam)
  • unique Cloaking Device

these work a lot better on the named pilots, because you're ruining the generics' jousting efficiency otherwise. Of course, because it's a fragile base, the named pilots aren't exactly a safe bet either

that said, I've had a blast with Zuckuss (VI, Dengar, misthunter)

VI will be imo auto-include on the named hunters, just to let them shoot a few times before they're blown up. Access to system and crew slots lets you fill that EPT without missing Predator at all

Dengar's there for immediate modification; mist-hunter for utility

T-beam is highly situational but, imo, it's often much better than taking a range 3 shot if you can get something out of it. The only time I shot it, it might've just won me the game by screwing poor Juno over

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with her out of the race for a crucial two turns, the game devolved into a lot of blocking and Zuckuss coming in to Zuck-up the mess

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Zuckuss is fun to use against unmodified targets :D

if you enjoy legit glass cannons (ala Redline), you'll enjoy Zuckuss. At 33 points, he isn't too prohibitively expensive either

Edited by ficklegreendice

The only build I made for them which I have enjoyed is Gand Findsman with Juke + Sensor Jammer x3 with 7 points for crew... but really, it isn't as durable as 3x Scouts and while it hits harder for longer, it doesn't hit as hard up front and it isn't survivable enough for longer (though Sensor Jammer does help).

4x generics with tactician could also likely be a thing, but I think you'll see them more as wing mates for other builds (like 2 Scouts with crew and protons with a nice mist hunter side kick type thing).

There is already 2 threads about the Mist Hunter... do some research.

There was a cool 4LOM thread yesterday. It had some good ideas.

I think people dismiss the Misthunter because it's similar to a B-wing stats. BBBBZ isn't in fashion right now. Spamming the same ship as many times in a list seems to be the only thing people can do. Not many seem to think that perhaps just one with the title might be a good addition to other ships. It's a shame.

There is already 2 threads about the Mist Hunter... do some research.

I guess I missed them too. By responding, you are just moving this thread back up to the top again so...

Anyway, I think Zuckuss has some potential and 4-LOM can wreck someone's day pretty handily. I would not build a list around the generics but they do provide some variety in Scum filler. Not running out to buy a second expansion any time soon ever. But the Mist Hunter version ain't bad.

My brother just won his store's wave 8 release tournament with Zuckuss, Palob, and Contracted Scout. He said Zuckuss was a powerhouse, which was good to hear since that's my favorite Star Wars character.

I have two questions:

I see a lot of posts about the Uboats, TAPs, and Ghost. Where are the Mist Hunter flyers? Are people finding they fill a nice role? Any in tourneys? Are these the tanky jousters scum needed? I dont fly scum, but have one coming today, and will be facing a couple since my brother is a Bwing lover and recently switched to Scum and is all giddy with excitement.

Uboat? Do you mean the Jumpmaster? It doesn't look anything like a u-boat!

the Jouster is dead; long live the Jouster

What's the new Jouster?

the Jouster is dead; long live the Jouster

What's the new Jouster?

basically the Tie/FO, Aggressor and Poe

they don't have the boost + roll combo that makes arc-dodgers so arc-dodgey, but they have cool things that make them far more than just maneuver + focus until red maneuver, repeat. namely

  • Awesome new redmanuevers (sloops; t-roll)
  • Either boost or roll or some other maneuver shenanigan (misthunter cloak?)
  • ways to leverage new strategies such as hit and run (Poe's regen)
  • ways to make catching an enemy in arc actually worth it (Omega L's **** your dice, IGs swimming in mods)

The torp Scout is, for as long as it has torps, almost the posterchild for this new jouster. The dial is amazing, it can roll, and it's got the punch to make its arc scary.

the generic G-1as don't really have any of these things (though Dengar makes it fairly threatening for 26). The named Misthunters, though, can certainly be built to fill these rolls

Access to

  • Cloak (unique)
  • Roll (unique)
  • Tractor-beam (unique - title)
  • their respective pilot abilities (unique)

makes them very interesting, as it allows them to break the traditional jouster mold imo

so I'd personally try to build the hunters to allow for those shenanigans

note, it won't make them necessarily more efficient or competitive, but it imo does make them interesting enough to consider playing over the other really cool Wave 8 ships (or with! VI Dengar title Zuckuss = 33 points = scout Torpboat :D)

Edited by ficklegreendice

the Jouster is dead; long live the Jouster

What's the new Jouster?

basically the Tie/FO, Aggressor and Poe

they don't have the boost + roll combo that makes arc-dodgers so arc-dodgey, but they have cool things that make them far more than just maneuver + focus until red maneuver, repeat. namely

  • Awesome new redmanuevers (sloops; t-roll)
  • Either boost or roll or some other maneuver shenanigan (misthunter cloak?)
  • ways to leverage new strategies such as hit and run (Poe's regen)
  • ways to make catching an enemy in arc actually worth it (Omega L's **** your dice, IGs swimming in mods)

The torp Scout is, for as long as it has torps, almost the posterchild for this new jouster. The dial is amazing, it can roll, and it's got the punch to make its arc scary.

the generic G-1as don't really have any of these things (though Dengar makes it fairly threatening for 26). The named Misthunters, though, can certainly be built to fill these rolls

Access to

  • Cloak (unique)
  • Roll (unique)
  • Tractor-beam (unique - title)
  • their respective pilot abilities (unique)

makes them very interesting, as it allows them to break the traditional jouster mold imo

so I'd personally try to build the hunters to allow for those shenanigans

note, it won't make them necessarily more efficient or competitive, but it imo does make them interesting enough to consider playing over the other really cool Wave 8 ships (or with! VI Dengar title Zuckuss = 33 points = scout Torpboat :D)

Interesting, thanks for the detailed answer :)

I do like 4-Lom, PTL, Title and engine. At 35pts. Crew and system if any points left. Shame his PS isn't a little higher. Although I think most scum uniques are wrongly PS'd

I see a lot of posts about the Uboats, TAPs, and Ghost.

Where are the Mist Hunter flyers? Are people finding they fill a nice role?

Any in tourneys? Are these the tanky jousters scum needed?

B wing was a thing back in wave 3

Then eaten by phantoms

then vandalized by boosting PWTS

then the grave desecrated by TLT

and now there's a "kill a B-wing in a volley" roster out there.

guess what's the place a "scum B-wing" with even less power goes?

Yep, to the shelf. gathering dust while unique crew ride in YV-666

4-lom also loves the passenger seat of the torp boat :D

The Gran Findsman is consistently finding place on two of my go-to Scum lists. I cannot imagine running more than one of them, but they have a lot of utility, maybe even more than the Hawk, although their pilot abilities are not as good.

The Mist Hunter generic can be made into the most accurate 3 attack generic ship - a quality that no other generics can quite match (without epts or outside help).

I don't have mine yet. It's waiting for me to get home from work. I'm guessing it'll be weird, but that's what Scum excels at.

PS3 with tactician isn't awful. Ps5 with juke and fcs also is not awful.

There is already 2 threads about the Mist Hunter... do some research.

Just 2, now 3? Man, we are behind! Need at least another 5 to compete with the Uboat discussion!

They are fine little jousters. The B-Wing comparison is valid, though with better aces. Right now, with lots of arc-dodging aces and turrets, they are less effective. When jousting ships have more play, they will come around. Everything is pretty cyclical in X-Wing.

Already got a build in mind with a G1-A, JM5K and 2 Kihraxz. Looking forward to giving it a try.

4lom with adv sensors, outlaw tech, and predator is a nice 35 point psudo 3 action ship (foucs, evade, and attack rerolls) that might happen every turn. Add the 1 point title if you want to barrel roll, which is very nice to have.

I have a list put together with 3 freelancers. One with zuckuss crew, one with 4lom crew, one with greedo crew. All have fcs, accompanied by torkil with dorsal turret. Only played it once so far, deleted a poe quite easily, as well as a b-wing and z95. Sadly, due to some mistakes and good flying on my opponent's part, I was uanble to kill TLT sabine and lost the game. If not for a copule mistakes I might have been able to get her earlier so it wouldn't have come down to 1 freelancer vs sabine (which isn't going to end well for the lower PS ship...)