I frequent my local game store inconsistently, and when it was mentioned off-handedly that this event would take place today, a day I coincidentally had off. So I sat down for a game that I have absolutely no background knowledge of. For some background, the store I played at has a pretty small player base, as it's only been in business for about a year or so now, so there were only two of us playing.
I quickly looked over the characters provided there, and decided, "Oh, yeah, dwarf, that's for me." We had some time while waiting for players to hopefully arrive, so I looked over the background of the dwarf and the Slayer in general. Fortunately, the other player was the Roadwarden, so our backgrounds meshed nicely.
Anyway, when the cards were laid out and the rules explained, my mind boggled. I was certain I had no idea what was going on. I looked across the table at the other player (who was quite familiar with WHFRP) and began to apologize in advance. However, once the first battle began, it flowed naturally as a quick tactical and roleplayed skirmish. By my second turn, I had the mechanics down and was even reminding the GM that my character was trained in Weapon Skills to get that extra misfortune die for Parry.
It was exciting! With just the two of us, the GM pulled a few punches, but it was still an edge of your seat adventure. Between my troll slayer going full reckless and surviving the onslaught of gors, ungors, and wargors alike, and the Roadwarden getting knocked unconscious by a massive strike from the wargor, I couldn't get enough. Also made for a great roleplaying moment as my troll slayer shouted, "I've a heroic death here today, but I can't fall with a debt unpaid!" and the took out the wargor with a well placed strike (I've forgotten the name already!).
As well, from someone who comes from years of D&D, I loved the "social combat." I never felt more involved with a conversation as I shouted for the merchant to get out of the way so I could just get my package from his wagon, while the roadwarden wearily tried to sweet-talk the man into moving aside.
I may seem like I'm missing so many of the game elements here, but I feel like after today I must toss in my two cents. I loved the game, and was surprised with how easy it was. Despite the steep price tag, and chance that my players won't be too keen on it, I'm going to pick it up on the off-chance I can get some interested friends to sit down every now and then.