A good thought, and I already had it But without boring everyone with a massive backstory and other details, I'll just say that one hope I had for the encounter was that the Inquisitor would twig to their ability to use the Force (all of them are Force Sensitive) and might even be able to connect the dots on another issue the Inquisitor has been investigating. If the Imperials don't make some connections, the PCs get to leverage that a little longer, which is probably better for them. This is why I'm okay with the outcome, though I'd much prefer the Inquisitor escape than be captured/killed. (Actually, captured could work very much to the Imperials advantage, as far the overall plot goes...hmmm...)
Basically, I could retrofit a "the Imperials were expecting you" plot line, but then there's a domino effect.
Yup... Have him give the party a great big smile, and "I surrender..." Moral quandaries abound, and you just know doing the right thing is going to bite you in the ass down the line.
That's the way I'd play it. And... when he turns on them in his eventual and inevitable betrayal, and your dice (hopefully) are a bit hotter, you get to drop the old "I was toying with you before... you can't possibly believe that I'd be so easy to defeat..." line.
Heck, I'd be tempted to upgrade his stats a bit, just to ensure it.
EDIT:
aaand upon further thought - it seems that he *did* in fact twig to their ability to use the Force, which is why he surrenders.
It gives him all the time he needs to study their weaknesses, and to find the levers he needs to pull to either defeat them, or seduce them to the Dark Side.
And if they just flat out kill him, then he gets to come back as a Force Ghost (hello, new Nemesis), and they get a metric butt load of Dark Karma .
"If you strike me down, I will return more powerful than you can possibly imagine..."
(but in a nasty growl, instead of a tired old teacher voice...)
Edited by Bishop69