Build Challenge: Koensayr Bombers

By Firespray-32, in X-Wing

"The Lothal cell has recently brought in a shipment of new salvaged equipment. We've got some new dorsal turret modules and some experimental weapons guidance chips salvaged from a TIE/v1 production facility we knocked out. We believe these can be fitted to our Koensayr manufactured craft, the BTL-A4 and BTL-S3 Y-wings and the BTL-S8 K-wing. Many Bothans died to slice some information on the Empire's upcoming Veteran Project, and brought us the plans for some new Long Range Scanners which may have uses on the K-wing."

This build challenge is to build the best Y-wing and K-wing ordnance boats you can for the fewest number of points possible. Y-wings can be Scum or Rebel.

Hurr hurr Rebel synergy


Esege Tuketu (28)

Twin Laser Turret (6)

Extra Munitions (2)

Homing Missiles (5)

Recon Specialist (3)

Guidance Chips (0)


"Dutch" Vander (23)

Dorsal Turret (3)

Plasma Torpedoes (3)

Extra Munitions (2)

R5-K6 (2)

Guidance Chips (0)

BTL-A4 Y-Wing (0)


Gold Squadron Pilot (18)

Plasma Torpedoes (3)

Extra Munitions (2)

Guidance Chips (0)


Total: 100

why would the Tie V1 facility have dorsal turrets?

"The Lothal cell has recently brought in a shipment of new salvaged equipment. We've got some new dorsal turret modules and some experimental weapons guidance chips salvaged from a TIE/v1 production facility we knocked out. We believe these can be fitted to our Koensayr manufactured craft, the BTL-A4 and BTL-S3 Y-wings and the BTL-S8 K-wing. Many Bothans died to slice some information on the Empire's upcoming Veteran Project, and brought us the plans for some new Long Range Scanners which may have uses on the K-wing."

This build challenge is to build the best Y-wing and K-wing ordnance boats you can for the fewest number of points possible. Y-wings can be Scum or Rebel.

Guardian Squadron x3, Homing Missiles x3, EM x3, Guidance Chips/LRS x3, Autoblaster Turret x2

Higher PS than U-Boats, Turrets to match theirs, ABT's as a little Acewing insurance.

Single ship loadouts or full lists?

why would the Tie V1 facility have dorsal turrets?

in spite the fact that theres no imperial turret carrier

why would the Tie V1 facility have dorsal turrets?

in spite the fact that theres no imperial turret carrier

*cough*

pic2222261.jpg

why would the Tie V1 facility have dorsal turrets?

in spite the fact that theres no imperial turret carrier

*cough*

pic2222261.jpg

AWW SNAP!!

Also, I love this ship so much!

Anyway I wasn't sure if you meant ordnance in general or literal bombers so I went with both. Hopefully the versatility and potential for damage at initial engagement outweighs the drawbacks of a 3-ship PS2 list (27HP notwithstanding):

Warden Squadron Pilot (23)
Autoblaster Turret (2)
Extra Munitions (2)
Intelligence Agent (1)
Conner Net (4)
Advanced SLAM (2)
Warden Squadron Pilot (23)
Autoblaster Turret (2)
Extra Munitions (2)
Intelligence Agent (1)
Conner Net (4)
Advanced SLAM (2)
Warden Squadron Pilot (23)
Autoblaster Turret (2)
Extra Munitions (2)
Proton Torpedoes (4)
Concussion Missiles (4)
Intelligence Agent (1)
Long-Range Scanners (0)
Total: 100
Edit: Meant to swap Protons for Concs on that LRS Warden, must've forgotten sorry
Edited by Tsiegtiez

Single ship loadouts or full lists?

Either.

I love these topics!

Single ship loadouts or full lists?

Either.

I can't wait to try out the Death Star Express:

Gold Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
First time I've ever really considered flying a Y-Wing without a Turret. Two of those can mess up some TLT carriers or a Decimator or Ghost pretty fast, and you've got 52 points left in your list. No Turret or Astro required! Trenches preferred.
It's a bit harder to come up with something that feels competitive for the K-Wing, but my gut says this is the best I can do right now:
Warden Squadron Pilot (23)
Extra Munitions (2)
Concussion Missiles (4)
Intelligence Agent (1)
Long-Range Scanners (0)
I feel like a Warden or two ready to throw down a Focussed Concussion Missile can be a potent deterrent that, again, works best on high HP / low AGI ships. However, the LRS/Intel Agent combo can also provide flexibility against Ace pilots in ways the above Y-Wing can't quite match: early TLs can be banked, and then an Intel Agent -> SLAM -> block can allow the rest of the list to hopefully pounce at a tokenless Ace, either that turn or subsequently.

They are a bit pricier at 30 points a pop, but hopefully the PWT, SLAM, and Intel Agent can make up for the cost difference (two 20pt Green As might work well, or even a ~40pt Poe or Miranda or some such).

Oooh, let me pull this old build out... hmm, with chips I've got a 3 point bid I can drop if I want...

Jan Ors (25)
Squad Leader (2)
Twin Laser Turret (6)
Kanan Jarrus (3)

"Dutch" Vander (23)
Autoblaster Turret (2)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)

Horton Salm (25)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Extra Munitions (2)
R2-D6 (1)
Veteran Instincts (1)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Dutch focuses, Jan Squad leader's Dutch into TLing, giving horton a TL, horton focuses. (or TLs if he wasnt in range before). Jan gives Horton a 5th die on his plasma, with rerolls of blanks from his ability and a focus. Jan throws some TLT fire into the fray if she is in range, and Dutch follows up with another 4 die torpedo.

I love these topics!

So do I, that's why I make 'em. Sometimes they take off (non-PTL interceptor was a hit) sometimes they don't (Themed Falcons died after two posts). Plus they're a good source of quirky build ideas.

Well then Kavil has some new tools from the Punishing One and here's a thing he can do now:

Kavil

Deadeye

Autoblaster Turret

Extra Munitions

Plasma Torpedo

Overclocked R4

Guidance Chips

33 Points

With Deadeye and the Overclocked R4 Kavil can lob any torpedo with a focus for a stress.

Well then Kavil has some new tools from the Punishing One and here's a thing he can do now:

Kavil

Deadeye

Autoblaster Turret

Extra Munitions

Plasma Torpedo

Overclocked R4

Guidance Chips

33 Points

With Deadeye and the Overclocked R4 Kavil can lob any torpedo with a focus for a stress.

Replace Autoblaster with Blaster turret.... no really! hear me out!

Same deal as the torpedos, one focus to fire, one focus and a stress to modify. While Kavil is thowing 4 die attacks out to medium range. Arcdodge that!

Even 4 dice with a focus is arc dodge bait for auto thruster ships. But with the auto blaster they cannot dodge. Throw a ps4 y with auto blaster and r5-p8 you have 2 more sources of unavoidable damage. And you still have room for torp and extra munitions on both and a contract Scout with the standard load out