I see quite a few people claiming that such and such is balanced/broken.
From playing the game I've found Khorne really hard to beat. Now, I may be playing the rules wrong but as I see it:
Khorne needs 1 kill per section to get a wheel turn.
Everyone else requires 1 corruption placed THAT TURN in a zone in addition to other factors (warpstone etc)
Cultists are the only things that put down corruption
Combat happens before cultists put down corruption
You choose which enemy models take the hits
If the above is correct, we have found it very difficult to beat Khorne. He deploys a daemon/upgraded cultist in a zone, places his kill on the cultist in that zone and not only scores a wheel turn but prevents other players placing corruption to turn their own wheels.
No one else can get VPs/wheel turns/ruination faster than that in our games. No matter who plays Khorne he always wins due to the ability to stop other players placing corruption and thus getting their own wheel turns.
If this is the correct way to play we haven't seen a way to defeat Khorne. At his best he can win in 3 rounds (that's 3 kills a round).
Is this right? If so, how do you compete with that? Shouldn't Khorne, like the other gods require 1 corruption placed that turn AND a kill to get the wheel turn?
Hellebore