Platic Furniture like HeroQuest

By Dreepa, in Descent: Journeys in the Dark

Hi,

so we got a gazillion of paper tokens, more and more figures and all that shiny stuff for Descent, but one thing that I am always missing from the old days is: Plastic furniture!

I mean, sure, nostalgia plays a big part when talking about Hero Quest, and a lot of its rules were rather simplistic.

But in terms of presentation Descent is literally too flat.... I miss the atmosphere of a real room. Props like chairs, tables, a real chest and a real altar or sarcophargus standing in the room. It gave the game a more 3D feel, and it triggered the mind's fantasy / immersion.

In addition to that, HeroQuest had narrow tunnels, with a grid width of 1. This was a nice mix up to rooms, felt confined, and blocking was really game play relevant in those areas.

So dear FFG, if you read this: How about an addon with plastic furniture and tiles that have a corridor width of just 1 square!

Would be sooo awesome. :)

Cheers,

Edited by Dreepa

Because figures are meant to occupy these spaces?

While there is no doubt having these things would make the game a tad more immersive, I don't see how it would be worth the pain of having them constantly in the way during the game?

Edited by Indalecio

Or, simply go the way my very creative friend did ...

He generated a complete 3D dungeon world for both D1e and D2e. He duplicated every tile, every object, etc. While it definitely looks incredibly immersive, and is a lot of fun to play within, it took a huge investment in time and money to accomplish.

In addition, it takes a huge amount of time to setup and tear down.

Storage can be a problem too ;)

I've seen the same thing with Castle Ravenloft from D&D. It's impressive but it also requires a huge investment and some skill to make the enterprise worth said investment. Namely, if you can't paint it properly then it's not going to look pretty in the end.

Because figures are meant to occupy these spaces?

While there is no doubt having these things would make the game a tad more immersive, I don't see how it would be worth the pain of having them constantly in the way during the game?

Obviously it is a given that the props wouldn't collide with the game rules. For missions that are already designed by FFG, those props would be limited to the blocking spaces. For custom designed quests or future content releases the props could be taken into account when designing the quest.

Additionally to that, there could be blocking props, and props that make it easy to place a figures on top, such as an altar or table. If desired, that situation could even be granted with a "high ground" bonus.

Or, simply go the way my very creative friend did ...

He generated a complete 3D dungeon world for both D1e and D2e. He duplicated every tile, every object, etc. While it definitely looks incredibly immersive, and is a lot of fun to play within, it took a huge investment in time and money to accomplish.

In addition, it takes a huge amount of time to setup and tear down.

You've got any pictures of that? I'm very curious.

Mantic's Dungeon Saga has 3D doors & furniture. They sell the packs separately from the base game. The furniture seems tough to find at the moment though.

Actually, for me, the 2 square corridors are already a problem. For descent makes sense, since you play with 4 hero figures, at best. But use this tiles for other kind of rpgs isn't always welcomed. I can only see 1 square corridors fit into very specific cases. If you check D&D stuff, you'll see most of the corridors are 3 squares.

I agree with the furniture, tough. We have to keep in mind that it would make the game more expensive...

There is a lot of furniture in 28mm made by other companies. Tell us what you're missing, and we'll try to find it :)

Or, simply go the way my very creative friend did ...

He generated a complete 3D dungeon world for both D1e and D2e. He duplicated every tile, every object, etc. While it definitely looks incredibly immersive, and is a lot of fun to play within, it took a huge investment in time and money to accomplish.

In addition, it takes a huge amount of time to setup and tear down.

You've got any pictures of that? I'm very curious.

I do ... somewhere ... :P I will try and dig them up.

In the meantime, he used much of this system to create his stuff:

http://www.hirstarts.com/cavern/descent.html

As Idalecio noted above, it is most effective if you are really good at painting, as it "completes" the finished product, and makes it look as cool as it does. I do not have a creative bone in my body, and my painting skills of miniatures, etc. are, to say the least, abysmal. So as much as I would love to have it, I would have to pay someone to do it. In addition, if you think it takes a lot of space to store your D1e and D2e stuff now, imagine it all being 3D !!!

Or, simply go the way my very creative friend did ...

He generated a complete 3D dungeon world for both D1e and D2e. He duplicated every tile, every object, etc. While it definitely looks incredibly immersive, and is a lot of fun to play within, it took a huge investment in time and money to accomplish.

In addition, it takes a huge amount of time to setup and tear down.

You've got any pictures of that? I'm very curious.

I do ... somewhere ... :P I will try and dig them up.

In the meantime, he used much of this system to create his stuff:

http://www.hirstarts.com/cavern/descent.html

As Idalecio noted above, it is most effective if you are really good at painting, as it "completes" the finished product, and makes it look as cool as it does. I do not have a creative bone in my body, and my painting skills of miniatures, etc. are, to say the least, abysmal. So as much as I would love to have it, I would have to pay someone to do it. In addition, if you think it takes a lot of space to store your D1e and D2e stuff now, imagine it all being 3D !!!

Although that looks cool, the second edition has such good artwork on the tiles that I would never do such a thing. But making some pillars/ crates to replace the obstacle spaces does seem that it can be of added value.

A quick look at the tiles makes clear that casting is not an option since the different kinds of obstacles are too different from each other. So each obstacle would need to be made by modeling clay (since wax would be too soft) or wood in a few cases. Although these materials would give the best result (pillars made from clay and such), this raises the question if paint intended for miniatures can be used properly on these materials. If not this would make the project more expensive.

Oke, well maybe you could cast them with a plastic material so you can use the miniature paint. But that would require making moulds for every different piece of obstacle, which is a huge amount of...tell them Rihanna.

Edited by Ceasarsalad101

I at one point started 3D modelling some of the tiles with the intention of 3D printing them. But then I looked at the amount of the tiles and well... :D

Edited by Atom4geVampire

I at one point started 3D modelling some of the tiles with the intention of 3D printing them. But then I looked at the amount of the tiles and well... :D

That just came to my mind! A friend of mine has the plan to buy a 3d printer with the capacity of printing 20cmx20cmx20cm wich is with a wide margin enough for all you could ever think of printing for a boardgame. The big advantage is that only one person has to make these models, everybody else can download the files and print them at once!

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Any volunteers?

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Hello FFG, looking for a way to make some money? ;)

Edited by Ceasarsalad101

I'm already working on a summoned stone model :P

Edited by Atom4geVampire

I'm already working on a summoned stone model :P

Oooh nice!