Most Wanted (cedes too much control to second player for points distribution),
See, "Most Wanted" always seems to be underestimated by my opponents - or at least viewed as the "least worst" of the options. I think the fact that both players get an extra attack die versus the Objective Ship makes it seem relatively balanced - and the fact it's Second Player who picks the Objective Ships isn't seen as that big of a deal.
Until it comes to tallying up VPs...