Third Jumpmaster hasn't arrived, so I was playing around with ideas for two + something else. Gave this list to my girlfriend to play yesterday and she promptly smashed me with it 100-16 against a Hera/Biggs/Sabine list I was toying with. Trying to find something that might work against the triple Scouts, but all I can think of is switching the Agromechs for Overclocked so there's a focus for defense too - but then you lose the modification of the target lock in attack. Zuckuss is a lot of fun though, and 5 dice at range 1 with a target lock and Juke is just brutal.
Zuckuss
[Juke, Fire-Control System, Mist Hunter, Tractor beam] (33)
Contracted Scout x2
[Plasma Torpedoes, Extra Munitions, R4 Agromech, Deadeye, Guidance Chips] (33)
Total 99
Edited by Red42