This list overruns germany

By PMOS, in Star Wars: Armada Fleet Builds

Hey there,

We have a big problem in the German tournament scene.

Wolfir, the last years national winner, and myself, second at the nationals, came up with the following list for him:

Most broken List so far.
Author: PMOS1101

Faction: Rebel Alliance
Points: 396/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)

8 YT-2400s ( 128 points)

http://armadawarlords.hivelabs.solutions/view_list.php?token=20279


Since then I tried to come up with a good counter to this, but so far we only managed to build Lists that have a chance for a draw :(
The problem is not to build a list that beats this list, this is possible.
But those list stand no chance in a tournament environment.

If you have any ideas, feel free to share them. With regionals up next I'm pretty clueless so far :(

Best wishes from Germany ;)
PMOS1101

Any list with superior activations and fast moving ships and some squadrons would shut this down. If your opponents dont know how to shut down an Ackbar conga line they need to practice getting in front of the lead AF.

I am not saying this isnt a good build but its a build many of us in my area have seen and played against so we know how to fly to reduce Ackbars advantage. Its a very predictable build to fight against once you are familiar with it.

Here is another option.

Those AFIIs without ECMs will get eaten by up a build with a decent initiative bid and a Demolisher and an ISD II with Gunnery Teams and Xi7s. Throw in a small Rhymer Fireball with Dengar and a Raider with Ordnance Experts and you can either punish the AFIIs or tie up the YTs. This type of build is flexible enough to do very well in any tournament scene.

Something like this. I might try and find a way to get a better initiative bid but this was just a quick list.

http://armadawarlords.hivelabs.solutions/view_list.php?token=20304

Edited by Overdawg

Agree with overdawg

I played a demolisher list with five activations this weekend. Plus a few squads. Versus three af the gladiator just darts in end of turn two (doesn't matter front, rear or side) and kills one top of turn three. Then darts away or gets in front or behind of another one. There is essentially nothing that can be done to stop this from happening (with a 20 point bid) and it is guaranteed to die.

The ackbar conga line is not undefeatable at all. Sounds like the local meta has gotten locked up a bit.

So...to paraphrase. More activations....first bid....choke off the conga line. Screen the fighters.

Mmmh sounds easy, but we really have a problem over here with that list and perhaps the player ;)

Wolfir also is one of the best X-Wing players, so it might be also his skill, which makes the list undefeated so far :(
His worst tournament game so far has been a 5:5 agains a 2 ISD Raymerball.

We already realized that the initiative bid is the way to go. but he also has 8 Outriders which look a bit broken too for 16 points, compared to the other squadrons.

Best wishes
Patrick

Without Intel or Jan, this list looks susceptible to being locked down by even token fighter groups easily.

Mmmh sounds easy, but we really have a problem over here with that list and perhaps the player ;)

Wolfir also is one of the best X-Wing players, so it might be also his skill, which makes the list undefeated so far :(

His worst tournament game so far has been a 5:5 agains a 2 ISD Raymerball.

We already realized that the initiative bid is the way to go. but he also has 8 Outriders which look a bit broken too for 16 points, compared to the other squadrons.

Best wishes

Patrick

Not sure what to tell you then. All of these options have worked for my group and we have some really solid players in our area.

While strong I don't know. It could be taken down but it all comes down to player skill.

The fact this guys invested in 8 packs of R&V's shows how anal he is to win :D

I better go buy more packs of R&V's lmao :D :D :D

The fact this guys invested in 8 packs of R&V's shows how anal he is to win :D

I better go buy more packs of R&V's lmao :D :D :D

He may simply have done what me and 3 friends have done, and get 8 packs between us, 2 each.

As for the fleet, I have a build with several variations that would work.

https://community.fantasyflightgames.com/topic/204968-squadrons-galore/

Or the Following :

ISD II : Admiral Motti, Wulff Yularen, Flight Controllers, Boosted Comms, ECM, Relentless

Raider I : Ordnance Experts, Assault Proton Torpedoes

Raider I : Ordnance Experts, Assault Proton Torpedoes

Major Rhymer

Tie Bomber x4

Mauler Mithel

Soontir Fel

Howlrunner

Tie Interceptor x2

Precision Strike, Fire Lanes, Superior Positions. (exactly 400pts)

Or as a slight variation to try and guarantee 2nd player, switch out Mauler/Soontir/Howlrunner for 3 more Tie Interceptors, and add X-17's to the Imperial II, giving a total of 390pts, then pick 2nd player.

The Raiders work as escorts sitting offset behind the Imp II, you have a pretty obscene alpha strike capability with the offensive squadrons, and 4 bombers with Rhymer can do what they want, once you've cleared the enemy squadrons, with Wulff, all 5 can be activated at once.

Precision strike, you have 5 bombers, and 2 apts, Firelanes you can easily rack up vps and keep control, superior positions, again once the offensive squadrons have mopped up the opposing force, its vp pinata time.

I have played this list 6 times and it has yet to lose. Closest game was a +48 MOV. 8 YTs is alot to handle. No squads they can eat you up quick. 8 YT's much up Rymerballs/Fireball easy and fast