just to warn u u have some things wrong in your post ill name a few.
1-boosk cant one shot an a-wing that gets 3 evades 4 attack dice minus 3 make it one then boosk changes that one to two damage thats only two shields. not a one shot a-wing
2- the sycks title is 2pts
3-3 of the 4 shuttle pilots have EPTs and its a good thing the vcx-100 dosent have an ept or it would be op. (think most people can agree on that one)
u must not play rebels a whole lot cause didnt they get 1st and 2nd in last years worlds? dont think there doing as bad as u think. just cause u cant take 5-6 named pilots dosent mean the games broken or no fun play epic? rebel ships are better then imperial stat wise thats why there more points.
think u should step back and relook at the game and u might find it really not as bad as u think stay away from the sky is falling thinking and u will be fine.
so i cant take you serious cause u dont read the cards or even look on a list builder or u would know some of the basics of each ships.
Lemme correct your corrections. The Ghost sucks balls. It will see exactly no competitive use because it has a bad dial, is stupid expensive, relies on an expensive gimmick, and isnt a PWT. So no, having EPT on Lothal Rebel wouldnt barely do anything to make the VCX viable.
Just because the best player in the world can win worlds with Rebels, doesnt mean Rebels are a good faction. Scum and Empire can do everything Rebels can, but better. Scum now has Regen, and Empire can throw lots of dice, both of which were the Rebel's "Thing."
Just, can we stop using Paul Heaver as an example to "prove" that Rebels are still fine? None of us are Paul Heaver. Only Paul Heaver is Paul Heaver. I dont and never will play as well as Paul Heaver does, as well as everyone else in this thread. If the only way for Rebel 4-or-less ship builds to win against popular Imperial builds is to "Just have the skill of the best player in the world," then that on it's own is a damning argument.
Bahahahaha.
Paul heaver's not the only person who took Rebels to worlds. Top 2 were both rebel, with 4 rebel lists in the top 8. That's 50% of the top 8. 8 of the top 16 lists were rebel.
As for the ghost, it's a rather fantastic ship. We had 2 ghost lists (and 3 actual ghosts) in the top 4 of our final store championship over the weekend. I went 5-0 in the vassal league's first round with it with a different list, and am 15-1 with that list. The dial is actually quite nice, it can be flown with or without the docked shuttle, and doesn't need a PWT. You just have to learn how to actually fly the ship, instead of just circling like a fat PWT ship.
That argument changes exactly nothing. All of those players made the top tables at worlds. I will never do that, as i will never be skilled enough to do that. The local store/regional experience is that Palp on a thing plus 2 things is dominating and rarely loses. The best players in the world play a different meta than we do.
The ship just came out. Nobody has had time to formulate accepted defenses against it and it's cards. Not understanding a matchup against a ship doesnt make that ship good. It's garbo, and i will never be flying it, because Dash and Han are better in nearly every way.
Dash Rendar is 36 points base. Hera is 40. Hera has no EPT; Dash does. Dash also has a PWT. That he can mount HLC to, which ignores range combat bonuses at range 3. He can also barrel roll natively. The Ghost requires you to spend a minimum of 18 more points to be able to fire it's primaries in half the arc that Dash can fire his weapon. It's dial is also objectively worse than the YT-2400, with 4 more red maneuvers than it. Dash has 2 agility, the VCX has zero, instead choosing to have more hitpoints.
Dash is more maneuverable, dodges better, has large-base barrel roll, a better dial, a PWT that mounts a cannon of your choice, an EPT slot, and doesnt rely on a dumb, expensive gimmick to work properly. And it's cheaper than Hera by 4 points. Dash is cheaper than than the cheapest VCX pilot, Chopper, who's at PS4 and is only useful as a blocker.
But yeah, the VCX is a good ship that was designed well and priced appropriately. Yep. Totally.
Hera's not my goto VCX anyway. I've barely seen anyone fly her. Most are kanan or lothal rebels, with occasional choppers. I've been flying Chopper. 37 points to dash's 36. And realistically, dash basically costs 48 after HLC and outrider title, before any other upgrades. Typical dash is what, 58 points? My chopper build is 49 points. 69 if I'm running with a docked phantom. I use autoblaster, accuracy corrector, zeb, dash crew, and engine upgrade. With that build and a docked phantom, chopper has a range 1 bubble of death to any ace he gets close to. Plus 4 dice front and rear arcs that do 5 dice at range 1 instead of 0. Dash has a range 1 bubble he can't shoot in when the same aces get there. If they bump my chopper? Oh darn, I just shoot you anyway with zeb crew, and stress you with choppers ability. Dash can ignore rocks in the activatino phase. Except if you land on one and don't use an action to get off, you can't shoot. With dash crew I can ignore them in the combat phase, so I'm free to park on rocks and blast people, all while unobstructed.
And if I undock the phantom, I've still got a range 1 autoblaster with a primary 4 dice attack, and now I also have another 3 attack ship flyinig alongside.
