Ezra Bridger
PTL + Ezra Attack Shuttle
Or go with Experimental Interface, TLT and Marksmanship. You either Evade or BR, and you can modify your focus results on all of your rolls, if you use your primary you get a crit (assuming you rolled a focus result). Still have room for a crew as well.
Yes to both counts. Ezra is shockingly tanky with PTL.
Ezra + (lets see what have we) Ahh!
Push the Limit and Chewbacca.
Also potentially a Stealth Device for true silliness
Ezra + (lets see what have we) Ahh!
Push the Limit and Chewbacca.
Also potentially a Stealth Device for true silliness
Hull Upgrade, it makes it more likely he'll live to be able to use Chewbacca crew. As I understand it, this is a fairly popular Ezra build(that originated with Paul Heaver? I was told he's been flying it in his world's list in place of the TLT Y and Bandit on vassal though that might not be correct...) at the moment:
PTL
Chewbacca
TLT
Hull Upgrade
36 points
Effectively 7 damage to kill(5 starting health, one discarded damage card and +1 shield from Chewbacca discard) behind 2 evade dice, that can do any two of evade, focus, and barrel roll, use any focus he have for offense while still always being able to change (eye) results on defense, that can either do a 3(4 at range 1) primary or use TLT on you. The main drawback of course being pilot skill and dial. Haven't tried it myself yet but seems pretty solid.
Sweet, gotta try it
I'm also a big fan of Rage and Kyle Katarn. Gives Ezra a focus every turn, and three rerolls every other turn. It's pretty lean at 24 points.
There are plenty of stress-giving EPTs that work well on Ezra, it just depends how many points you want to spend and what job you want them to do. Tanky Ezra is Elusiveness. It has the advantage that you trigger it when the attack is made meaning that you do not get the Stress token until you know you are going to need it. At just 22 points it is pretty lean and a good option if you want a cheap late-game shuttle for double-tapping the Ghost's turret but you have already put Zeb on the Ghost as a crew member.
Still think I prefer Sabine + PTL + Kyle for crazy action economy. You don't need to be tanky if you can Boost + Barrel roll out of arc with an Evade token and Focus token for extra defence. ![]()
Just flew Ezra + PTL + TLT + Kanan. Ezra was super tough. I posted this in another thread, but thought I would post it here too:
Wedge + SoT + TA + Fletchette Torps + IA
Jake + PTL + VI + Prockets
Ezra + PTL + TLT + Kanan crew
Flew against Zuckuss + VI + Adv Sensors + Dengar + Cloaked Device + Title + TB + SPA, another G1-A Starfighter with AS + Glitterstim, and 2 Z-95s with feedback.
Throughout the match, Ezra used Kanan to clear his own stress, or used it to clear Wedges. I had him PTL focus + evade every round. Zuckuss was hunting him down and couldn't kill him. With only 2hp left, he took a range 1 shot from Zuckuss + ability, 5 Dice. After dengar rerolls, he had 4 hits and a crit. Ezra rolls the 3 green die. One evade, 2 eyeballs. His ability turns eyeballs to evades, plus an evade token he had. So he takes one crit and still has his focus for an attack - felt like I had Soontir. Zuckuss threw I think 13 red die (4red, 4red, 5red) at Ezra throughout the match, after Dengar rerolls I think 12 became hits, plus 2 die from a Z, so a total of 15 red die, 3 went through.
End of the match. We called time. Ezra down to 1 hull (with Stunned Pilot). Jake at 2 hull. Wedge full hp. I managed to take out the 2 Z's, and had Zuckuss at 1 hp. Next round woulda been Ezra TLTing double stressed Zuckuss. And Jake and SoT Wedge having no problem hunting a G-1A starfighter.
Just imagine him with Chewie and maybe a stealth device. PTL helps with evade then have focus for attack. Rebels have a mini Soontir ![]()
Surprised nobody mentioned it but PTL and Kanan crew on ezra's shuttle are perfect. He can PTL for extra actions, get the stress for the defensive ability and then shed it doing anything other than a red.
Edited by YnotI feel like you need a turret though if you are stressing Ezra every turn. His green maneuvers are that of an X-wing. Kanan helps a lot though.
Edited by Jo JoKanan turns him into a hybrid a-wing/x-wing t65.
has all the greens of an a-wing with the 3 dice attack 2 dice agility of an x-wing coupled with a focus/evade double action per round.
I think he could become the unsung little hero of the ghost/attack shuttle.
I still plan to try Ezra with Hera and Wired. Free stress-related rerolls on attack and a permanent defensive focus while not losing maneuverability sounds neat. You lose all other actions though...
I've played the Ezra+PTL+Chewy Attack Shuttle and I"m frustrated with it. It is not the super attach ship I thought it was going to be. I honestly think it is a better late game ship. Keep it safe on the Ghost, then eject right before the Ghost dies to mop up the wounded. It doesn't have the health to survive more than a few rounds of combat.
For these reason, I think the Shuttle should be kept as cheap as possible. The more you put into the shuttle, the more you are paying for the Ghost's additional attack rules.
Ezra Bridger (20)Lone Wolf (2)Twin Laser Turret (6)Lando Calrissian (3)Experimental Interface (3)Total: 34Lando is bad in general; too unreliable. In this context, I think he has a home. Lone Wolf is bonkers good when combined with TLT and Ezra's ability. Get your standard best action per turn (focus, evade or barrel roll) and then free-roll with Lando and hope it's something useful.Even if you roll double blank, I think Lone Wolf will do more work than any second action you could have taken via PtL.
THAT but with ptl IMO^
That is the first ship that Lando feels reliable, cause lets look at the outcomes:
-Blanks > well thats always the risk :/
-Eye, blank > PTL into evade your fine.
-Evade,blank > PTL into another evade or focus, your fine or ULTRA-FINE-TRY-TO-KILL-ME
-Eye,Eye > somehow wasted eye, unless you have TLT on him or Jan flying around >PLT into evade and your fine or ultra fine with Jan.
-Evade,Eye > we enter op territory here, PTL into evade and have happy time this turn.
-Evade,Evade > PTL into focus for the same result as above or into evade to enter "oh you wanna shoot at me...so sweet" mode with 3 evades.
Dont forget eyes are always offensive on ezra due to his ability. Still its 25% to get bollocks out of lando...but i say thats pretty reliable and can be insane.
Edited by Vitalis
Ezra Bridger (20)Lone Wolf (2)Twin Laser Turret (6)Lando Calrissian (3)Experimental Interface (3)Total: 34Lando is bad in general; too unreliable. In this context, I think he has a home. Lone Wolf is bonkers good when combined with TLT and Ezra's ability. Get your standard best action per turn (focus, evade or barrel roll) and then free-roll with Lando and hope it's something useful.Even if you roll double blank, I think Lone Wolf will do more work than any second action you could have taken via PtL.
THAT but with ptl IMO^
Lone Wolf is like, the entire point.
With that pilot ability, and a TLT equipped, Lone Wolf is insane. Then you take Lando and Experimental Interface to simulate PtL. If you're just going to take PtL, no reason to run Lando. Too random. Just put Jans Ors on there at that point, in case you need to double evade. Or like, anything else that's better (R2-D2 Crew, Chewbacca Crew, Nien Nunb, etc)
Ezra Bridger (20)Lone Wolf (2)Twin Laser Turret (6)Lando Calrissian (3)Experimental Interface (3)Total: 34Lando is bad in general; too unreliable. In this context, I think he has a home. Lone Wolf is bonkers good when combined with TLT and Ezra's ability. Get your standard best action per turn (focus, evade or barrel roll) and then free-roll with Lando and hope it's something useful.Even if you roll double blank, I think Lone Wolf will do more work than any second action you could have taken via PtL.
THAT but with ptl IMO^
Lone Wolf is like, the entire point.
With that pilot ability, and a TLT equipped, Lone Wolf is insane. Then you take Lando and Experimental Interface to simulate PtL. If you're just going to take PtL, no reason to run Lando. Too random. Just put Jans Ors on there at that point, in case you need to double evade. Or like, anything else that's better (R2-D2 Crew, Chewbacca Crew, Nien Nunb, etc)
IMO lando with PTL is consistent here (with the exclusion of double blank). Evade+Focus is pretty consistent in that combo with a chance to go super saiyan for a turn.
Ezra Bridger (20)Lone Wolf (2)Twin Laser Turret (6)Lando Calrissian (3)Experimental Interface (3)Total: 34Lando is bad in general; too unreliable. In this context, I think he has a home. Lone Wolf is bonkers good when combined with TLT and Ezra's ability. Get your standard best action per turn (focus, evade or barrel roll) and then free-roll with Lando and hope it's something useful.Even if you roll double blank, I think Lone Wolf will do more work than any second action you could have taken via PtL.
THAT but with ptl IMO^
Lone Wolf is like, the entire point.
With that pilot ability, and a TLT equipped, Lone Wolf is insane. Then you take Lando and Experimental Interface to simulate PtL. If you're just going to take PtL, no reason to run Lando. Too random. Just put Jans Ors on there at that point, in case you need to double evade. Or like, anything else that's better (R2-D2 Crew, Chewbacca Crew, Nien Nunb, etc)
IMO lando with PTL is consistent here (with the exclusion of double blank). Evade+Focus is pretty consistent in that combo with a chance to go super saiyan for a turn.
Think about it. With PtL, you can take evade + focus. That's the whole combo, 3 points. 2 actions.
With PtL and Lando, you can like, take 1 action and then Lando (other order, actually, cause of PtL wording). Lando has 2 green dice, each with symbols on 5 of their 8 sides. Therefor, each die is worth 0.625 actions. That means that two Lando dice are worth 1.25 actions. That means you spent 3 extra points on Lando to go from 2 actions, to 2.25 actions. That's not a great bargain. What's worse, is now you're leaving it all up to chance. You'd be better off taking C-3P0 and calling "1" when you rolls greens, since that'll work about 40% of the time, thus netting you 0.4 actions per turn for the same price.
Sure, sometimes you'll roll double evade, but what about those games where you roll double blank and then get focused down in the first turn of combat? Do you want to risk games like that? Do you want to spend 3 points and a valuable crew slot on another 0.25 actions per turn? 'Cause I'm not sure that's a super great deal, but that's just me.
Also, this shuttle with PtL is like, the super rare example where R2-D2 crew can be good. Chewbacca is better for not getting alpha striked into oblivion, but in the end game where their firepower is dwindling, R2-D2, plus an evade token, plus your pilot ability can work a lot longer than just Chewbacca's 2 extra HP.
It's a riskier game plan, but if you pilot this thing super cautiously and never let a damage card hit your hull, you're free rolling R2-D2 regens in the late game, all day. Just something to think about.