Tried out my U-Boat, Guri and Thug list again this weekend. Stresshog tore it to ribbons.
Jumpmaster (scout) - Proton Torps, Extra Munitions, Deadeye, R4 Agromech, Guidance Chips. 34
StarViper (Guri) - Predator, Virago, Sensor Jammer, AT (40)
Y-Wing (Thug) - TLT, R4-Agro (26).
I keep getting stress on the U-Boat and it either never fires its second torpedo, or it can't fire at all as it tries to line up a non-turret shot. Lending any assistance to the beleaguered Y-Wing impossible. While I love the StarViper I am having issues flying her (I know it's my fault) and her maneuvers leave it difficult (at least in the games I have played) to not only arc-dodge, but to keep in firing arc while simultaneously not flying into an asteroid. If she gets stressed, forget about it.
I was thinking of ditching the EPT and mech on the scout in favor of the K4-Security droid. I know that it drops the hit chance a bit without the TLok re-rolls but the Proton Torps and chips allow for a decent amount of damage, while performing a green maneuver will give me the T-Lock I need even while stressed.
Any thoughts as what else to make this more competitive verses stresshogs?
While on the topic, I am not impressed with Virago/Jammer combo on Guri. Anyone fly her differently? Alternate ideas for her build?