How do characters die ? Specific critical card effects ?
And when a crit is played, that means no one else can get it, right ? Since the card is out of the wound card deck.
Is that so ?
How do characters die ? Specific critical card effects ?
And when a crit is played, that means no one else can get it, right ? Since the card is out of the wound card deck.
Is that so ?
When a character takes more wounds (normal and critical) than his wound threshold, he falls unconscious and one of his existing normal wounds flips to a critical. If at that time he has more critical wounds than his Toughness, he dies.
It came close to happening in one of my demos todaythe Trollslayer at one point had 13 total wounds, 4 of which were crits! (and he was also temporaily insane!)
Yes, the card is out of the deck, but some crits have multiples.
I actually killed one of the players during the demo. It was a very emotional moment
They die fast, they die slow. They die alone or in groups. They die in bloody nasty heaps. They die in fiery infernos. They die tired. They die sitting up or laying down. They die fighting with their boots on. They suffocate in trapped in underground chambers. They starve, they die of thirst and exposure. They are eaten, both by giant things that swallow them whole, or minisule things that take millions of tiny bites.They die happy, they die sad. They die. It isn't important really how they die, just that they do.
Character creation is easy.
Kill them all.
lystrapitts said:
They die fast, they die slow. They die alone or in groups. They die in bloody nasty heaps. They die in fiery infernos. They die tired. They die sitting up or laying down. They die fighting with their boots on. They suffocate in trapped in underground chambers. They starve, they die of thirst and exposure. They are eaten, both by giant things that swallow them whole, or minisule things that take millions of tiny bites.They die happy, they die sad. They die. It isn't important really how they die, just that they do.
Amen. lol
I've just played this week end during two days (and nights
) with new players (in fact old RPG players, but first time with Warhammer Third... and my first game with this new version)
AND, we think combats are great, but 2 sadly points:
- damage are still same (or pretty same)... just a +2 and/or critical, but after 10 hits, it's not really funny/randomise
- combat are really too dangerous... in general, 1 hit is with critical and 7 damages, second one kill you (second critical, and another critical when unconscious)... or every players must start with minimum 3 in toughness??
So, as new home rules, we will try :
- unconscious don't give a new critical, except PC have no critical
- maybe we try this rule for damage
strength/agility + bonus (from cards, ...) + bonus from weapon (don't add X from DR, but check for X white dices, each success is +1 damage, each bane is +2)
wath do you think about this?
JA_42 said:
I've just played this week end during two days (and nights
) with new players (in fact old RPG players, but first time with Warhammer Third... and my first game with this new version)
AND, we think combats are great, but 2 sadly points:
- damage are still same (or pretty same)... just a +2 and/or critical, but after 10 hits, it's not really funny/randomise
- combat are really too dangerous... in general, 1 hit is with critical and 7 damages, second one kill you (second critical, and another critical when unconscious)... or every players must start with minimum 3 in toughness??
So, as new home rules, we will try :
- unconscious don't give a new critical, except PC have no critical
- maybe we try this rule for damage
strength/agility + bonus (from cards, ...) + bonus from weapon (don't add X from DR, but check for X white dices, each success is +1 damage, each bane is +2)
To each their own of course
, I think the low-random factor in damage is good. Note that the damage from some action cards will vary quite a bit with number of successes/boons/comets. That combat is deadly is great, in my opinion, it makes for a lot more believable roleplaying, and less munchkinism. You really need to realise that having a Toughness of 2 is going to make you a complete gimp in combat (regardless of your high strength). A Toughness 2 character has no business being in a battle to start with, they should just stay away from combat (possibly braving weaker enemies, like goblins or human thiefs).
Also, if the players die too easy, get your hands on some of the defensive actions and talents. Improved active defenses will help a lot (they can be used at the same time if allowed by the type of attack). Improved Guarded position is a superb action if you have a highly armored "tank" to help the other characters survive.
As to house-rules, it might be better if you post your suggestions in the correct subforum. But sure, if you want combat that is less deadly, your first suggestion should work just fine. But don't forget about the defensive actions/talents. If you want to make it harder to hit in combat as a whole you may also consider making the standard attack difficulty into Average (i.e. 2 purple dice). But that will make it harder for your players to hit as well. Your suggestion for damage could work, but note that the average damage you get from your suggestion is lower than the RAW (2/3*DR). But that ties well into that you want less deadly combats, so why not.
Hey! What's wrong with Munchkins!
Seriously though everything gruntl says is true.
I've been running 3 for about 8 or so sessions now, and have yet to kill a PC. I decided that at first, until everyone got a hang of the system I would go easy on them. So, I have adjusted encounters to be less dangerous - less monsters as a whole, more henchman, NPCs to help with the fighting and so on... I think I got the balance just right. Making sure it was still dangerous to fight, but controlling the lethality.
So, these are other options you can consider.
We have just started TGS, and I have warned the players that now we're all comfortable with the system the gloves are off... I'm not out to kill them, but neither will I be protecting them as before....