Ramming with a crippled front section Raider

By bswaim, in X-Wing Rules Questions

If an epic ship's(Raider) front section is crippled can it ram a smaller ship(Ghost)? If so it rolls 2 damage dice and receives a hit and a crit. The front section has no hull or shields left to take damage does it go the rear section or does it just ignore the damage?

Thanks in advance.

The damage is ignored

...Then the huge ship’s fore section suffers any damage and critical damage rolled.

So it's not passed to the rear section.

Crippled sections cannot be the target of an attack and cannot suffer damage.

So no damage is added.

Edited in the references, but ZealuxMyr beat me to that.

Edited by FireSpy

Page 3 of the X-Wing Huge Ship Rules Version 3.0 Updated 3.25.2015 under Crippled Sections for Ships with Multiple Ship Cards: "Crippled sections cannot be the target of an attack and cannot suffer damage." under Overlapping Small or Large Ships: "the huge ship's player rolls one attack die for each small ship destroyed in the overlap and two attack dice for each large ship destroyed in the overlap. Then the huge ship's fore section suffers any damage {boom} and critical damage {kaboom} rolled."

So in short, once the front section is crippled, you have no reason not to use it as a battering ram, as you cannot suffer damage.

Taken from the huge ship rules (which is badly in need for an update), page 3, crippled sections: "Crippled sections cannot be the target of an attack and cannot suffer damage."

So yeah, crush everything in your path, especially other huge ships.

Taken from the huge ship rules (which is badly in need for an update), page 3, crippled sections: "Crippled sections cannot be the target of an attack and cannot suffer damage."

So yeah, crush everything in your path, especially other huge ships.

Careful about the other huge ships...

...Instead, both huge ships are dealt one faceup Damage card; each player draws this Damage card from the deck that corresponds to his ship’s affected section.

Being dealt a card is different than suffering damage (Rules Reference, page 9, Damage, 6th bullet point), so you'll still be adding new crits (which can be nasty on the huge ships). Also, with huge/huge overlapping, the affected section takes the faceup card.

Very good. Not what I wanted to hear but that's the way it goes. ;)

Taken from the huge ship rules (which is badly in need for an update), page 3, crippled sections: "Crippled sections cannot be the target of an attack and cannot suffer damage."

So yeah, crush everything in your path, especially other huge ships.

Careful about the other huge ships...

...Instead, both huge ships are dealt one faceup Damage card; each player draws this Damage card from the deck that corresponds to his ship’s affected section.

Being dealt a card is different than suffering damage (Rules Reference, page 9, Damage, 6th bullet point), so you'll still be adding new crits (which can be nasty on the huge ships). Also, with huge/huge overlapping, the affected section takes the faceup card.

Huh, I never noted that one; the devil is indeed in the details :P

One question that this brings, however, is this: let's imagine 2 Raiders in a full head on collision with no way to bank out (a case that happens more often with ordnance tubes). One of them was dealt several facedown damage cards and is now crippled. What do you do when you run out of cards from all those collisions?

One question that this brings, however, is this: let's imagine 2 Raiders in a full head on collision with no way to bank out (a case that happens more often with ordnance tubes). One of them was dealt several facedown damage cards and is now crippled. What do you do when you run out of cards from all those collisions?

Use a "suitable counter"

If both the Damage deck and discard pile are empty, players cannot draw Damage cards from the deck. If a Damage card must be dealt, the players should use a suitable counter (such as a coin or bead) in place of Damage cards until some Damage cards become available to create a deck at the end of the round. Treat all counters as facedown Damage cards.

In most games I'd probably just stop adding the cards at that point, since the Huge ships each have their own deck.

Thanks, I posted the link to this thread in our "epic league" groupe.

Taken from the huge ship rules (which is badly in need for an update), page 3, crippled sections: "Crippled sections cannot be the target of an attack and cannot suffer damage."

So yeah, crush everything in your path, especially other huge ships.

Careful about the other huge ships...

...Instead, both huge ships are dealt one faceup Damage card; each player draws this Damage card from the deck that corresponds to his ship’s affected section.

Being dealt a card is different than suffering damage (Rules Reference, page 9, Damage, 6th bullet point), so you'll still be adding new crits (which can be nasty on the huge ships). Also, with huge/huge overlapping, the affected section takes the faceup card.

Once your forward section has been crippled on a Raider or CR-90 try to ram the enemy GR-75 or Gozanti Cruiser head on. In this instance, as the damage card is drawn from the affected section, you suffer no damage (a crippled section "cannot suffer damage") while your opponent's smaller huge ship slowly waits to die :D (two huge ships that collide nose-to-nose can never move past each other even though, in this case, the GR-75/Gozanti Cruiser is trying its best to do so).