Expose with Wave 8?

By Crabbok, in X-Wing

So I'm futzing around with listbuilding right now, and I think expose might have some viability with this wave's stuff.

Dengar - Exposing here has TWO benefits. First, you can potentially attack twice per turn, so you get more bang for your buck. Additionally people NATURALLY don't want to attack Dengar because of his counter attack. If you are exposed, it's a win-win situation. If people don't shoot at you, you lose half the drawback of expose. If they DO shoot at you, tempted by your lower AGI, then you get to shoot back with the extra dice! Plus you've got glitterstim, and can still add zuckuss crew if you want - all enhancing those 4 attack dice.

Valen Rudor - Here's a guy who can Target Lock (evade) and then after he gets shot and defends with 3 dice, can expose and then shoot with 3 dice. Free action, potentially limiting the negatives of expose. Still only a 2 dice primary though so at best you bring it up to 3 dice at ranges 2-3.

Zuckuss - This is my favorite option. So Zuckuss can roll 4 attack dice naturally. Give Zuckuss advanced sensors and experimental interface, so he can Evade + Expose (stress) then reveal a green maneuever to clear stress. Toss on K4 Security Droid so that he also gets a Target Lock with the green. You've got a guy who can roll 5 dice at range 3, (6 dice at rage 1!!!), with a target lock too! You can even drop that evade for a focus if you aren't likely to get shot. Lots of actions, no stress if you adv. sensor it. The only cost is your 1 agility, which can easily be substituted for an evade.

Is Evade viable now?

Is Evade viable now?

Evade's been viable for a while, just ask Soontir.

Expose on the other hand is at least an interesting option especially on Valen. Still unclear if actually good though.

I actually thought of Bossk/Dengar when I read this thread.

Bossk (35)
Expose (4)
Dengar (3)
Tactician (2)
Glitterstim (2)
Engine Upgrade (4)

Total: 50

View in Yet Another Squad Builder

Dengar still gives you re-rolls and you can always pop Glitter to hammer someone. Still though, you make yourself very vulnerable to attack. You need to kill whatever you are shooting at. He'd hit like a truck at range 1.

I still think Expose is pretty garbage though but I do wish you can run it on the Ghost.

Edited by Jo Jo

I really like your zuckas build will have to try it.

I'd say it's still a bit too expensive both in points and in downside, in all of those situations, though Dengar is probably the best one, with high PS and Barrel Roll and EI he can potentially clear a lot of arcs before he needs to decide whether to use it, and pick the least scary ship to offer the catch-22 choice to when he does.

You've also got to consider the alternative options, particularly for Dengar. Predator would probably gain you more, for a point less investment, no action, and no downside.

Edited by thespaceinvader

Expose is interesting on Dengar, if you can make it more worthwhile than Marksmanship (which also works across multiple attacks, but without the defensive drawback, and still works on torpedoes, and cheaper).

Expose has better average damage than a 2nd offensive action at 3 dice, and is tied for them at 4.

Alternatively, if you're getting free Focuses from somewhere, Marksmanship's utility droops.

May I recommend taking:

Dengar

+ Title

+ Expose

+ Recon Specialist

+ R4 Aggromech

+ Experimental Interface

for a test drive?

Saw the Zuckuss build in action the other day. It hits like a ton of bricks. I don't think expose will ever be top tier competitive, but that build at least takes it from terrible to mediocre.

May I recommend taking:

Dengar

+ Title

+ Expose

+ Recon Specialist

+ R4 Aggromech

+ Experimental Interface

for a test drive?

"Ooh, is it a comfortable ride sir? Suit you sir. Goes like the clappers, I'll bet. Do you like a bit of power under the bonnet, sir? Oh! Suit you!"

May I recommend taking:

Dengar

+ Title

+ Expose

+ Recon Specialist

+ R4 Aggromech

+ Experimental Interface

for a test drive?

"Ooh, is it a comfortable ride sir? Suit you sir. Goes like the clappers, I'll bet. Do you like a bit of power under the bonnet, sir? Oh! Suit you!"

I hear this in Steven Fry's voice, when he's trying to be camp. And it's hilarious.

I hear this in Steven Fry's voice, when he's trying to be camp. And it's hilarious.

Close! Paul Whitehouse.

I do think these are not horrible uses for Expose, but the points cost is one of the worst aspects about Expose. It might be viable in a few places if only cost 1pt, but 4 pts makes it a hard sell.

Still....interesting ideas.

Valen Rudor - Here's a guy who can Target Lock (evade) and then after he gets shot and defends with 3 dice, can expose and then shoot with 3 dice. Free action, potentially limiting the negatives of expose. Still only a 2 dice primary though so at best you bring it up to 3 dice at ranges 2-3.

Problem with Valen + Expose is that for 3 points, you get Inquisitor with a 3 attack already with higher PS and an open EPT slot. So Valen + Expose is only viable running both of them. Without Inquisitor, Valen + Expose is only better at range 1, but range 1 in enemies arc isnt really the place a 4hp ship wants to be just to activate Expose. Although an interesting combo, I think Juke (since your getting Evade), Marskmanship (with TL you only reroll blanks), or Outmaneuver (BR when attacked) can get more for your money with Valen.

I think Opportunist is a better fit for Zuckuss. If you're going to give your opponent an extra die you want to make sure he doesn't have a focus or evade. You make sure they don't have a focus or evade by blocking. If you were successful they have no focus or evade so Opportunist will be available. Additionally, I would rather have a stress than be ioned (4-LOM) and it doesn't cost you an action so you can focus + TL (K4).

Valen Rudor - Here's a guy who can Target Lock (evade) and then after he gets shot and defends with 3 dice, can expose and then shoot with 3 dice. Free action, potentially limiting the negatives of expose. Still only a 2 dice primary though so at best you bring it up to 3 dice at ranges 2-3.

Problem with Valen + Expose is that for 3 points, you get Inquisitor with a 3 attack already with higher PS and an open EPT slot. So Valen + Expose is only viable running both of them. Without Inquisitor, Valen + Expose is only better at range 1, but range 1 in enemies arc isnt really the place a 4hp ship wants to be just to activate Expose. Although an interesting combo, I think Juke (since your getting Evade), Marskmanship (with TL you only reroll blanks), or Outmaneuver (BR when attacked) can get more for your money with Valen.

Great point. For the record, doubt I'll ever fly a TIE Advil very much and even if I do it certainly won't be Valen. I Might fly the Inquisitor at some point perhaps, but that'll probably be it. I really just wanted to include this guy as an alternate use for Expose, because it makes the topic feel more well rounded by having 3 examples instead of just 2.

you may as well try to resurrect the dead

you'd probably have better chances of that succeeding than trying to make expose viable, though it wouldn't be quite as impressive

BHBrosPart2 (99)

Dengar (57) - JumpMaster 5000

Expose (4), Recon Specialist (3), R4 Agromech (2), Punishing One (12), Experimental Interface (3)

Zuckuss (42) - G-1A Starfighter

Expose (4), Advanced Sensors (3), K4 Security Droid (3), Mist Hunter (0), Experimental Interface (3), Tractor Beam (1)

I'm going to try this just for the LoLs

BHBrosPart2 (99)

Dengar (57) - JumpMaster 5000

Expose (4), Recon Specialist (3), R4 Agromech (2), Punishing One (12), Experimental Interface (3)

Zuckuss (42) - G-1A Starfighter

Expose (4), Advanced Sensors (3), K4 Security Droid (3), Mist Hunter (0), Experimental Interface (3), Tractor Beam (1)

I'm going to try this just for the LoLs

Unfortunately, Experimental Interface is unique :(

Expose definitely functions in your scenarios - It's a good way to increase damage output if you can stack on additional modifiers. Expose + focus is mathemagically better than Target lock + focus. You've averted one of the downsides of expose, to the most part in your builds, but cost can still be an issue. Dengar may like opportunist better than expose, for the cost.

Dengar's got to worry about people not in his arc, and the question is, will you trigger expose more times than you'd trigger something else? Predator is possibly nicer than K-4 security droid on Dengar, since the K4 is only going to function for 1 shot.

you've got 13 points of upgrades on Zuckuss, lat's about 42 points? You could run a single IG-88B + HLC for about that cost. or for just a tad more points, 2 hlc scyks. Before you laugh - consider that's 2 HLCs with 6 hit points behind 3 agility - sure you may lose the first one, earlier, but you'll have at least 1 4 die attack alive about as long as zuckuss, and for a short time, you'll have 2. That Zuckuss will draw enough fire and at agi 0 - even with 1 evade, should go down quickly.

Valen seems like the best place for it, if conditions to trigger it work out.