Hi all,
Sorry for the generic post, but I'm fairly new to x-wing and would love some advice.
I have been quickly taken in by the whole scum universe and mentality...absolutely love it! I've been working on how to build squads and create a synergy between ships, but I haven't got the expert eye yet (still a padawan). I was hoping therefore to get a bit of feedback/advice on a scum build I recently put together:
Torkil Mux (19)
ICT (5)
Outlaw Tech (2)
Moldy Crow (3)
Moralo Eval (34)
Mangler Cannon (4)
Outlaw (2)
K4 Security Droid (3)
Black Sun Ace (23)
Crack Shot (1)
Engine Upgrade (4)
100 points
I've only played this configuration twice but it won both games (only casual) so I'm keen to keep the general structure and start working on the smaller parts/mods that could be improved or streamlined. My basic logic is Torkil "deactivates" the high PS arc-dodgers (Whisper etc) with his skill and paralyses them with the ICT; Moralo hits hard with a 180 Mangler Cannon (thanks to his Pilot ability), and finally the BSA acts as a lethal janitor, cleaning up the stragglers.
I like the HWK/Outlaw/Moldy combo, since it basically creates a never-ending supply of permanent focus (the hwk flies like a rusty caravan so having lots of red is a good thing for once).
Not sure however whether it's better to have a naked Talonbane or a pimped Black Sun Ace...
Anyway, thanks for the advice!
L
Rebels
1 Core set F/A
1 Aces
1 E wing
1 HWK
Empire
1 Aces
Scum
1 M.W.
1 Khiraxz
1 Hounds Tooth