I like Jake+PTL+VI and Wedge+SoT+TA together with something with Jarrus, I am just not sure if Vrill is the best carrier, nor if the TB really is worth the points for that list. How about Jan Ors with TLTs instead? A lot easier to kill than the YT-2400, but good at running away and that extra attack die might be useful.
Edited by SEApocalypseStay On Target Wedge?
There's also a SoT/BB-8 combo as the two effects can stack on a green move. You can also use SoT normally and BB-8 normally, so Wedge is much more maneuverable. The problem is that if you fire SoT you're actionless, so the penalty is much higher than with Targeting Astromech.
except you-d be stressed on SoT, so when you reveal green you can't actually use BB8 after using SOT
There's also a SoT/BB-8 combo as the two effects can stack on a green move. You can also use SoT normally and BB-8 normally, so Wedge is much more maneuverable. The problem is that if you fire SoT you're actionless, so the penalty is much higher than with Targeting Astromech.
except you-d be stressed on SoT, so when you reveal green you can't actually use BB8 after using SOT
Yeah, BB8 triggers before executing that green maneuver and thus you are still stressed and can not use your free action. And if you use SOT you treat that maneuver red and bb8 should not trigger either … or well, actually no BB-8 might actually work together with SoT.
If multiple abilities resolve at the same time, the player with initiative chooses which of his abilities to resolve and resolves them in the order of his choosing. Then the opposing player does the same for his own abilities.
Seems like you can choose to first use the free action from BB-8 and then resolve stay on target.
I like Jake+PTL+VI and Wedge+SoT+TA together with something with Jarrus, I am just not sure if Vrill is the best carrier, nor if the TB really is worth the points for that list. How about Jan Ors with TLTs instead? A lot easier to kill than the YT-2400, but good at running away and that extra attack die might be useful.
I always want to use Jan Ors, but Vrill is double HP and a great blocker with his br. Jan and range 1 Wedge could do some serious damage though!!! TB is just 1 pt, I was thinking for opening rounds, Xwing cant boost, so getting into range 1 of TLTs is difficult, and since Vrill wont have a stressed opponent yet, he can TB from range 2-3 and roll a TLT on an asteroid or even into range 1 Wedge, rather than fire a range 2-3 with 2 attack die. Then next round, Wedge can engage at range 1 hopefully. It was just 1 point, so we will see. I will try both out, I love Wedge and Jake so I got no problems testing these lists
Been looking for ways to change up Wedge, and SoT could be fun!
I plan to try this out sometime
The current list I'm running is my vi Poe wedge and Hera (attack shuttle)
But I may try out a list that has a sot wedge and see how it goes
There's also a SoT/BB-8 combo as the two effects can stack on a green move. You can also use SoT normally and BB-8 normally, so Wedge is much more maneuverable. The problem is that if you fire SoT you're actionless, so the penalty is much higher than with Targeting Astromech.
except you-d be stressed on SoT, so when you reveal green you can't actually use BB8 after using SOT
BB-8 is pre-maneuver, stress is dealt after a maneuver.
There's also a SoT/BB-8 combo as the two effects can stack on a green move. You can also use SoT normally and BB-8 normally, so Wedge is much more maneuverable. The problem is that if you fire SoT you're actionless, so the penalty is much higher than with Targeting Astromech.
except you-d be stressed on SoT, so when you reveal green you can't actually use BB8 after using SOT
BB-8 is pre-maneuver, stress is dealt after a maneuver.
But you wouldn't be able to use BB-8 the next round as you'd be stressed from SoT. Not necessarily a problem, just something to be mindful of as you plan your moves.
Edited by Dr ZoidbergI was putting together Jan Ors to run in the squad, then it dawned on me the attack shuttle can take a turret, plus a crew as well, plus has 3 att primary, and a better dial. Ezra is super defensive so he can stay alive longer than Jan.
So...
Wedge + SoT + TA + Fletchette Torps + IA
Jake + PTL + VI + Prockets
Ezra + PTL + TLT + Kanan crew
Flew against Zuckuss + VI + Adv Sensors + Dengar + Cloaked Device + Title + TB + SPA, another G1-A Starfighter with AS + Glitterstim, and 2 Z-95s with feedback.
I lost initiative, so Zuckuss got to move last. I targeted Zuckuss first. Game played out and I didnt use SoT once since Zuckuss moved after Wedge. I wanted to kill Zuckuss first then Wedge could SoT the others. Zuckuss was going after Ezra with TLT and kept using AS to dance around Wedges arc. However, Wedge kturn'd got stressed, then next turn he was able to do a 2 turn and clear the stress thanks to Kanan and then focus, that put Wedge in front of Zuckuss so he couldnt 3 kturn on Ezra, instead he had to BR, then 3 kturn through a debris field. This put him at range 2 of Ezra and double stressed - lovely.
Throughout the match, Ezra used Kanan to clear his own stress, or used it to clear Wedges. Worked really great and should work better with Wedge SoT. Winning initiative is important, so I will probably drop fletchette torps for a 2pt bid. If I had initiative, Zuckuss would been gone by round 3-4 probably with Wedge on his arse. I think SoT Wedge and Ezra + Kanan crew are great together. Will give them another run this weekend most likely, but without the torps.
Lemme just say, Ezra is a BEAST! I had him PTL focus + evade every round. Zuckuss was hunting him down and couldn't kill him. His shields were gone at this point, only 2hp, he took a range 1 shot from Zuckuss + ability, 5 Dice. After dengar rerolls, he had 4 hits and a crit. Ezra rolls the 3 green die. One evade, 2 eyeballs. His ability turns eyeballs to evades, plus an evade token he had. So he takes one crit and still has his focus for an attack - felt like I had Soontir. Zuckuss threw I think 13 red die at Era throughout the match, after Dengar rerolls I think 12 became hits, plus 2 die from a Z, so a total of 15 red die, 3 went through.
End of the match. We called time. Ezra down to 1 hull (with Stunned Pilot). Jake at 2 hull. Wedge full hp. I managed to take out the 2 Z's, and had Zuckuss at 1 hp. Next round woulda been Ezra TLTing double stressed Zuckuss. And Jake and SoT Wedge having no problem hunting a G-1A starfighter.