I really want Mist Hunter to be good (love the model, but feel the generics are a little too costly and.or not good enough in the meta), and I've been trying to work out how...
This is intended to take advantage of the fact that Scum have a range of options at the 24 to 26 point mark - I really like the N'Dru here, as I've said several times prior, and the Mist Hunter/FCS combo gives good accuracy with the Tractor Beams to allow 3 shots against reduced agility.
N'Dru either flanks or hangs back depending on the opposing list, and saves Stim and Cluster for a turn when he can get a lock and is out of range of everything else to get a really strong punch of 8 well-modded dice, everything else bunches up to get good overlap on arcs and slow-rolls down the board, idealy keeping the Gs in the Y's donut hole to block or shoot people trying to get in there.
I'm wondering about putting BTL on the y-wing (because 3 shots against a tractored opponent is tasty), but that really does create problems taking down arc-dodgers, having very low PS and no out of arc capacity.
Boba is pretty much an afterthought at this point, which is how I think he should be run - he's there to add pain to a landed crit, and confuse targetting priority.
Ruthless Freelancer (23)
Fire-Control System (2)
Tractor Beam (1)
Mist Hunter (0)
Ruthless Freelancer (23)
Boba Fett (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Total: 100
View in Yet Another Squad Builder
Any thoughts/improvements?
Edited by thespaceinvader