Played the Gonzanti campaign as empire and for the first mission I used this build: http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!c=110!150:168,-1,154,157,158,155:36:22:;49:126,-1,17,-1,-1:-1:25:;49:126,-1,17,-1,-1:-1:25:&sn=Unsaved%20Squadron
My opponent had a Ghost with EU and tried to run for the sattelites as fast as possible. On the first turn I moved towards him and deployed my Bombers, both with the 3 bank, the first one rolling away and then getting its TL coordinated. I killed the Ghost within two turns and I didn't even need the Ordnance Experts. We couldn't imagine a way for the game to take any other turn and I still haven't.
With so many missions being tied to the survival of one ship I have to ask, did FFG screw up mission play by introducing so huge damage spikes?