Makes APTs great. Torpedoes seem like an autoinclude if your not bringing a phantom.
The special firing arc also doesn't require range. Making APT 1-3 range. With FCS just shoot primary aND fly right past someone who hopefully k turned to follow and shoot APT with target lock and focus.
Special firing arc rules from ghost rule book:
"The VCX100 has a special firing Arc identified by dotted lines and a torpedo symbol printed on it ship token. When attacking with a torpedo secondary weapon a ship with this icon May attack an enemy ship that is at range one-three and inside its standard or special firing arc.
When attacking with its primary weapon the hip must still Target an enemy ship inside its standard firing Arc ( unless otherwise specified on an upgrade card)."
What's your thoughts on torpedoes and the ghost?
Edited by killerbeardhawk